isle/LEGO1/lego/legoomni/src/actors/isleactor.cpp
Christian Semmler 1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00

57 lines
1.2 KiB
C++

#include "isleactor.h"
#include "legoentity.h"
#include "legoworld.h"
#include "misc.h"
#include "mxnotificationparam.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(IsleActor, 0x7c)
// FUNCTION: LEGO1 0x1002c780
MxResult IsleActor::Create(MxDSAction& p_dsAction)
{
MxResult result = LegoEntity::Create(p_dsAction);
if (result == SUCCESS) {
m_world = CurrentWorld();
if (!m_world) {
result = FAILURE;
}
}
return result;
}
// FUNCTION: LEGO1 0x1002c7b0
MxLong IsleActor::Notify(MxParam& p_param)
{
MxLong result = 0;
switch (((MxNotificationParam&) p_param).GetNotification()) {
case c_notificationType0:
result = VTable0x6c();
break;
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationButtonUp:
result = HandleButtonUp((MxNotificationParam&) p_param);
break;
case c_notificationButtonDown:
result = HandleButtonDown((MxNotificationParam&) p_param);
break;
case c_notificationType11:
result = VTable0x68();
break;
case c_notificationEndAnim:
result = VTable0x70();
break;
case c_notificationType19:
result = VTable0x80(p_param);
break;
}
return result;
}