isle/LEGO1/mxvariable.h
MS 0dc8dd641a
MxVariable subclass for fsmovie setting (#147)
* LegoFullScreenMovie variable and related

* Changes after review
- Reduce scope on global strings
- Size assert for LegoGameState (based on the constructor references only)
- 1 -> TRUE for EnableFullScreenMovie
2023-09-29 16:38:08 -04:00

35 lines
615 B
C++

#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxstring.h"
#include "mxcore.h"
// VTABLE 0x100d7498
// SIZE 0x24
class MxVariable
{
public:
MxVariable() {}
MxVariable(const char *p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
MxVariable(const char *p_key, const char *p_value)
{
m_key = p_key;
m_key.ToUpperCase();
m_value = p_value;
}
virtual MxString *GetValue();
virtual void SetValue(const char *);
virtual void Destroy();
inline const MxString *GetKey() const { return &m_key; }
protected:
MxString m_key;
MxString m_value;
};
#endif // MXVARIABLE_H