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https://github.com/isledecomp/isle.git
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873926afe2
* WIP * Change * Fix * Improve match * Rename class * Fix function * Fix annotation * Fix annotations * Fix annotation
310 lines
6.7 KiB
C++
310 lines
6.7 KiB
C++
#include "impl.h"
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using namespace TglImpl;
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// FUNCTION: LEGO1 0x100a15e0
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Renderer* Tgl::CreateRenderer()
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{
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RendererImpl* renderer = new RendererImpl();
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if (!renderer->Create()) {
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delete renderer;
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renderer = NULL;
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}
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return renderer;
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}
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namespace TglImpl
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{
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// GLOBAL: LEGO1 0x1010103c
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IDirect3DRM2* g_pD3DRM = NULL;
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} // namespace TglImpl
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// Inlined only
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Result RendererImpl::Create()
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{
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if (g_pD3DRM) {
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g_pD3DRM->AddRef();
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}
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else {
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LPDIRECT3DRM handle;
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Direct3DRMCreate(&handle);
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handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*) &g_pD3DRM);
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}
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m_data = g_pD3DRM;
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return (m_data != NULL) ? Success : Error;
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}
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// FUNCTION: LEGO1 0x100a1830
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Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& data)
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{
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DeviceImpl* device = new DeviceImpl();
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HRESULT result = m_data->CreateDeviceFromD3D(data.m_pDirect3D, data.m_pDirect3DDevice, &device->m_data);
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if (!SUCCEEDED(result)) {
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delete device;
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device = NULL;
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}
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return device;
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}
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// GLOBAL: LEGO1 0x10101040
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static int g_SetBufferCount = 1;
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// FUNCTION: LEGO1 0x100a1900
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Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& data)
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{
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DeviceImpl* device = new DeviceImpl();
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HRESULT result = m_data->CreateDeviceFromSurface(
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const_cast<LPGUID>(data.m_driverGUID),
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data.m_pDirectDraw,
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data.m_pBackBuffer,
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&device->m_data
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);
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if (SUCCEEDED(result) && data.m_pBackBuffer && g_SetBufferCount) {
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device->m_data->SetBufferCount(2);
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}
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if (!SUCCEEDED(result)) {
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delete device;
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device = NULL;
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}
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return device;
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}
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inline Result RendererCreateView(
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IDirect3DRM2* pRenderer,
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IDirect3DRMDevice2* pDevice,
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IDirect3DRMFrame2* pCamera,
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IDirect3DRMViewport*& rpView,
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unsigned long x,
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unsigned long y,
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unsigned long width,
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unsigned long height
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)
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{
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Result result = ResultVal(pRenderer->CreateViewport(pDevice, pCamera, x, y, width, height, &rpView));
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if (Succeeded(result)) {
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result = ViewImpl::ViewportCreateAppData(pRenderer, rpView, pCamera);
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if (!Succeeded(result)) {
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rpView->Release();
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rpView = NULL;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a1a00
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View* RendererImpl::CreateView(
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const Device* pDevice,
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const Camera* pCamera,
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unsigned long x,
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unsigned long y,
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unsigned long width,
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unsigned long height
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)
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{
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ViewImpl* view = new ViewImpl();
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Result result = RendererCreateView(
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m_data,
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static_cast<const DeviceImpl*>(pDevice)->m_data,
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static_cast<const CameraImpl*>(pCamera)->m_data,
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view->m_data,
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x,
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y,
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width,
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height
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);
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if (!result) {
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delete view;
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view = NULL;
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}
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return view;
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}
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inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup)
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{
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Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
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if (Succeeded(result) && pParent) {
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result = ResultVal(pParent->AddVisual(rpGroup));
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if (!Succeeded(result)) {
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rpGroup->Release();
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rpGroup = NULL;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a1b20
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Group* RendererImpl::CreateGroup(const Group* pParent)
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{
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GroupImpl* group = new GroupImpl();
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Result result =
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RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data);
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if (!result) {
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delete group;
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group = NULL;
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}
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return group;
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}
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// FUNCTION: LEGO1 0x100a1c30
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Camera* RendererImpl::CreateCamera()
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{
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CameraImpl* camera = new CameraImpl();
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if (FAILED(m_data->CreateFrame(NULL, &camera->m_data))) {
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delete camera;
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camera = NULL;
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}
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return camera;
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}
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// FUNCTION: LEGO1 0x100a1cf0
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Light* RendererImpl::CreateLight(LightType type, float r, float g, float b)
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{
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LightImpl* newLight = new LightImpl();
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D3DRMLIGHTTYPE translatedType;
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switch (type) {
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case Ambient:
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translatedType = D3DRMLIGHT_AMBIENT;
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break;
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case Point:
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translatedType = D3DRMLIGHT_POINT;
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break;
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case Spot:
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translatedType = D3DRMLIGHT_SPOT;
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break;
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case Directional:
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translatedType = D3DRMLIGHT_DIRECTIONAL;
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break;
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case ParallelPoint:
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translatedType = D3DRMLIGHT_PARALLELPOINT;
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break;
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default:
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translatedType = D3DRMLIGHT_AMBIENT;
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}
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LPDIRECT3DRMFRAME2 frame;
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Result result = ResultVal(m_data->CreateFrame(NULL, &frame));
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if (Succeeded(result)) {
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LPDIRECT3DRMLIGHT d3dLight;
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result = ResultVal(m_data->CreateLightRGB(translatedType, r, g, b, &d3dLight));
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if (!Succeeded(result)) {
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frame->Release();
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}
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else {
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result = ResultVal(frame->AddLight(d3dLight));
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if (!Succeeded(result)) {
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d3dLight->Release();
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frame->Release();
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}
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else {
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d3dLight->Release();
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newLight->m_data = frame;
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}
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}
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}
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if (!Succeeded(result)) {
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delete newLight;
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newLight = NULL;
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}
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return newLight;
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}
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// FUNCTION: LEGO1 0x100a1e90
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MeshBuilder* RendererImpl::CreateMeshBuilder()
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{
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MeshBuilderImpl* meshBuilder = new MeshBuilderImpl();
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if (FAILED(m_data->CreateMesh(&meshBuilder->m_data))) {
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delete meshBuilder;
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meshBuilder = NULL;
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}
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return meshBuilder;
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}
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inline Result RendererCreateTexture(
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IDirect3DRM2* renderer,
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IDirect3DRMTexture*& texture,
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int width,
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int height,
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int bytesPerPixel,
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void* pBuffer,
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int useBuffer,
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int paletteSize,
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PaletteEntry* pEntries
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)
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{
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TglD3DRMIMAGE* image;
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Result result;
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image = new TglD3DRMIMAGE(width, height, bytesPerPixel, pBuffer, useBuffer, paletteSize, pEntries);
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// TODO: LPDIRECT3DRMTEXTURE2?
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result = ResultVal(renderer->CreateTexture(&image->m_image, (LPDIRECT3DRMTEXTURE2*) &texture));
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if (Succeeded(result)) {
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result = TextureImpl::SetImage(texture, image);
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if (!Succeeded(result)) {
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texture->Release();
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texture = NULL;
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delete image;
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}
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}
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else {
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delete image;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a1f50
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Texture* RendererImpl::CreateTexture(
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int width,
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int height,
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int bitsPerTexel,
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const void* pTexels,
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int texelsArePersistent,
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int paletteEntryCount,
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const PaletteEntry* pEntries
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)
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{
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TextureImpl* texture = new TextureImpl();
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if (!Succeeded(RendererCreateTexture(
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m_data,
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texture->m_data,
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width,
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height,
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bitsPerTexel,
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const_cast<void*>(pTexels),
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texelsArePersistent,
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paletteEntryCount,
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const_cast<PaletteEntry*>(pEntries)
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))) {
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delete texture;
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texture = NULL;
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}
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return texture;
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}
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// FUNCTION: LEGO1 0x100a20d0
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Texture* RendererImpl::CreateTexture()
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{
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TextureImpl* texture = new TextureImpl();
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if (!Succeeded(RendererCreateTexture(m_data, texture->m_data, 0, 0, 0, NULL, FALSE, 0, NULL))) {
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delete texture;
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texture = NULL;
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}
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return texture;
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}
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// FUNCTION: LEGO1 0x100a2270
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Result RendererImpl::SetTextureDefaultShadeCount(unsigned long shadeCount)
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{
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return ResultVal(m_data->SetDefaultTextureShades(shadeCount));
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}
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// FUNCTION: LEGO1 0x100a2290
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Result RendererImpl::SetTextureDefaultColorCount(unsigned long colorCount)
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{
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return ResultVal(m_data->SetDefaultTextureColors(colorCount));
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}
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// FUNCTION: LEGO1 0x100a22b0
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void* RendererImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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