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* Commit finished code changes * Add enum data type * Refactor away GetCurrentArea, SetCurrentArea * Clean up and add FUN_10024890 * Add `SetPartObjectIdByName()` * Fix naming error * Address review comments, part 1 * Address review comments, part 2 --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
36 lines
961 B
C++
36 lines
961 B
C++
#ifndef MXMATRIX_H
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#define MXMATRIX_H
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d4300
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// VTABLE: BETA10 0x101b82e0
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// SIZE 0x48
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class MxMatrix : public Matrix4 {
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public:
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// FUNCTION: LEGO1 0x1006b120
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// FUNCTION: BETA10 0x10015370
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MxMatrix() : Matrix4(m_elements) {}
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// FUNCTION: LEGO1 0x10032770
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MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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// FUNCTION: BETA10 0x10010860
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float* operator[](int idx) { return m_data[idx]; }
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// FUNCTION: BETA10 0x1001c670
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const float* operator[](int idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x10002850
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void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
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// FUNCTION: LEGO1 0x10002860
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virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
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private:
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float m_elements[4][4]; // 0x08
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};
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#endif // MXMATRIX_H
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