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https://github.com/isledecomp/isle.git
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e7b5ea53df
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
60 lines
2 KiB
C++
60 lines
2 KiB
C++
#ifndef LEGONAVCONTROLLER_H
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#define LEGONAVCONTROLLER_H
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#include "mxcore.h"
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#include "mxtimer.h"
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#include "mxtypes.h"
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class LegoNavController : public MxCore
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{
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public:
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__declspec(dllexport) static void GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSpeed, float *p_turnMaxSpeed,
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float *p_movementMaxAccel, float *p_turnMaxAccel, float *p_movementDecel,
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float *p_turnDecel, float *p_movementMinAccel, float *p_turnMinAccel,
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float *p_rotationSensitivity, MxBool *p_turnUseVelocity);
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__declspec(dllexport) static void SetDefaults(int p_mouseDeadzone, float p_movementMaxSpeed, float p_turnMaxSpeed,
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float p_movementMaxAccel, float p_turnMaxAccel, float p_movementDecel,
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float p_turnDecel, float p_movementMinAccel, float p_turnMinAccel,
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float p_rotationSensitivity, MxBool p_turnUseVelocity);
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LegoNavController();
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// virtual ~LegoNavController();
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void SetControlMax(int p_hMax, int p_vMax);
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void ResetToDefault();
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void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
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float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
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float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
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private:
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int m_hMax;
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int m_vMax;
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int m_mouseDeadzone;
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float m_zeroThreshold;
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float unk_18;
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float unk_1C;
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float m_targetMovementSpeed;
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float m_targetTurnSpeed;
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float m_movementMaxSpeed;
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float m_turnMaxSpeed;
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float m_movementAccel;
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float m_turnAccel;
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float m_movementMaxAccel;
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float m_turnMaxAccel;
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float m_movementMinAccel;
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float m_turnMinAccel;
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float m_movementDecel;
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float m_turnDecel;
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float m_turnSensitivity;
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MxBool m_turnUseVelocity;
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int m_time;
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MxBool m_trackDefault;
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MxBool m_unk5D;
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char m_unk5E[2];
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int m_unk60;
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int m_unk64;
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int m_unk68;
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MxBool m_unk6C;
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};
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#endif // LEGONAVCONTROLLER_H
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