mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-23 08:08:03 -05:00
30 lines
745 B
C++
30 lines
745 B
C++
#include "impl.h"
|
|
|
|
using namespace TglImpl;
|
|
|
|
DECOMP_SIZE_ASSERT(Light, 0x4);
|
|
DECOMP_SIZE_ASSERT(LightImpl, 0x8);
|
|
|
|
// FUNCTION: LEGO1 0x100a3770
|
|
void* LightImpl::ImplementationDataPtr()
|
|
{
|
|
return reinterpret_cast<void*>(&m_data);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3780
|
|
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
|
|
{
|
|
D3DRMMATRIX4D helper;
|
|
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
|
|
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a37e0
|
|
Result LightImpl::SetColor(float r, float g, float b)
|
|
{
|
|
IDirect3DRMLightArray* lightArray;
|
|
IDirect3DRMLight* light;
|
|
m_data->GetLights(&lightArray);
|
|
lightArray->GetElement(0, &light);
|
|
return ResultVal(light->SetColorRGB(r, g, b));
|
|
}
|