mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-18 12:02:54 -05:00
1aff40dd94
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
70 lines
2 KiB
C++
70 lines
2 KiB
C++
#ifndef LEGOJETSKI_H
|
|
#define LEGOJETSKI_H
|
|
|
|
#include "legojetskiraceactor.h"
|
|
#include "legoracemap.h"
|
|
|
|
// VTABLE: LEGO1 0x100d5a08 LegoCarRaceActor
|
|
// VTABLE: LEGO1 0x100d5a28 LegoRaceActor
|
|
// VTABLE: LEGO1 0x100d5a30 LegoAnimActor
|
|
// VTABLE: LEGO1 0x100d5a40 LegoPathActor
|
|
// VTABLE: LEGO1 0x100d5b10 LegoRaceMap
|
|
// SIZE 0x1dc
|
|
class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
|
|
public:
|
|
LegoJetski();
|
|
~LegoJetski() override;
|
|
|
|
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
|
|
|
// FUNCTION: LEGO1 0x10013e90
|
|
const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f053c
|
|
return "LegoJetski";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10013eb0
|
|
MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(p_name);
|
|
}
|
|
|
|
void ParseAction(char*) override; // vtable+0x20
|
|
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
|
|
MxU32 VTable0x6c(
|
|
LegoPathBoundary* p_boundary,
|
|
Vector3& p_v1,
|
|
Vector3& p_v2,
|
|
float p_f1,
|
|
float p_f2,
|
|
Vector3& p_v3
|
|
) override; // vtable+0x6c
|
|
void VTable0x70(float p_time) override; // vtable+0x70
|
|
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
|
|
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
|
|
override; // vtable+0x98
|
|
MxResult VTable0x9c() override; // vtable+0x9c
|
|
|
|
virtual void FUN_100136f0(float p_worldSpeed);
|
|
|
|
// SYNTHETIC: LEGO1 0x10013e30
|
|
// LegoJetski::`scalar deleting destructor'
|
|
};
|
|
|
|
// GLOBAL: LEGO1 0x100d59b8
|
|
// LegoJetski::`vbtable'{for `LegoCarRaceActor'}
|
|
|
|
// GLOBAL: LEGO1 0x100d59c8
|
|
// LegoJetski::`vbtable'{for `LegoRaceActor'}
|
|
|
|
// GLOBAL: LEGO1 0x100d59d8
|
|
// LegoJetski::`vbtable'{for `LegoAnimActor'}
|
|
|
|
// GLOBAL: LEGO1 0x100d59e0
|
|
// LegoJetski::`vbtable'
|
|
|
|
// GLOBAL: LEGO1 0x100d59f0
|
|
// LegoJetski::`vbtable'{for `LegoJetskiRaceActor'}
|
|
|
|
#endif // LEGOJETSKI_H
|