mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-21 05:23:20 -05:00
b59d8ef5cf
This is almost certainly abandonware, fairly small (<1MB), and is going to save us a lot of dev environment headaches
313 lines
13 KiB
C
313 lines
13 KiB
C
/*==========================================================================;
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*
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* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3dcaps.h
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* Content: Direct3D capabilities include file
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*
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***************************************************************************/
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#ifndef _D3DCAPS_H
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#define _D3DCAPS_H
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/*
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* Pull in DirectDraw include file automatically:
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*/
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#include <ddraw.h>
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#pragma pack(4)
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/* Description of capabilities of transform */
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typedef struct _D3DTRANSFORMCAPS {
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DWORD dwSize;
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DWORD dwCaps;
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} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
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#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
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/* Description of capabilities of lighting */
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typedef struct _D3DLIGHTINGCAPS {
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DWORD dwSize;
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DWORD dwCaps; /* Lighting caps */
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DWORD dwLightingModel; /* Lighting model - RGB or mono */
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DWORD dwNumLights; /* Number of lights that can be handled */
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} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
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#define D3DLIGHTINGMODEL_RGB 0x00000001L
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#define D3DLIGHTINGMODEL_MONO 0x00000002L
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#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
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#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
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#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
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#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
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/* Description of capabilities for each primitive type */
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typedef struct _D3DPrimCaps {
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DWORD dwSize;
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DWORD dwMiscCaps; /* Capability flags */
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DWORD dwRasterCaps;
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DWORD dwZCmpCaps;
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DWORD dwSrcBlendCaps;
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DWORD dwDestBlendCaps;
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DWORD dwAlphaCmpCaps;
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DWORD dwShadeCaps;
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DWORD dwTextureCaps;
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DWORD dwTextureFilterCaps;
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DWORD dwTextureBlendCaps;
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DWORD dwTextureAddressCaps;
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DWORD dwStippleWidth; /* maximum width and height of */
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DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
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} D3DPRIMCAPS, *LPD3DPRIMCAPS;
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/* D3DPRIMCAPS dwMiscCaps */
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#define D3DPMISCCAPS_MASKPLANES 0x00000001L
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#define D3DPMISCCAPS_MASKZ 0x00000002L
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#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
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#define D3DPMISCCAPS_CONFORMANT 0x00000008L
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#define D3DPMISCCAPS_CULLNONE 0x00000010L
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#define D3DPMISCCAPS_CULLCW 0x00000020L
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#define D3DPMISCCAPS_CULLCCW 0x00000040L
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/* D3DPRIMCAPS dwRasterCaps */
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#define D3DPRASTERCAPS_DITHER 0x00000001L
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#define D3DPRASTERCAPS_ROP2 0x00000002L
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#define D3DPRASTERCAPS_XOR 0x00000004L
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#define D3DPRASTERCAPS_PAT 0x00000008L
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#define D3DPRASTERCAPS_ZTEST 0x00000010L
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#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
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#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
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#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
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#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
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#define D3DPRASTERCAPS_STIPPLE 0x00000200L
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#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
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#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
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#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
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#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
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#define D3DPRASTERCAPS_ZBIAS 0x00004000L
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
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#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
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#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
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/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
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#define D3DPCMPCAPS_NEVER 0x00000001L
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#define D3DPCMPCAPS_LESS 0x00000002L
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#define D3DPCMPCAPS_EQUAL 0x00000004L
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#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
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#define D3DPCMPCAPS_GREATER 0x00000010L
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#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
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#define D3DPCMPCAPS_ALWAYS 0x00000080L
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/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
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#define D3DPBLENDCAPS_ZERO 0x00000001L
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#define D3DPBLENDCAPS_ONE 0x00000002L
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
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#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
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#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
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#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
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#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
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#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
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#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
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#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
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#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
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/* D3DPRIMCAPS dwShadeCaps */
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#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
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#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
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#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
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#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
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#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
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#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
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#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
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#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
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#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
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#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
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#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
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#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
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#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
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#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
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#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
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#define D3DPSHADECAPS_FOGFLAT 0x00040000L
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
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#define D3DPSHADECAPS_FOGPHONG 0x00100000L
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/* D3DPRIMCAPS dwTextureCaps */
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
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#define D3DPTEXTURECAPS_POW2 0x00000002L
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#define D3DPTEXTURECAPS_ALPHA 0x00000004L
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#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
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#define D3DPTEXTURECAPS_BORDER 0x00000010L
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
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/* D3DPRIMCAPS dwTextureFilterCaps */
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#define D3DPTFILTERCAPS_NEAREST 0x00000001L
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#define D3DPTFILTERCAPS_LINEAR 0x00000002L
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#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
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#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
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#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
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#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
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/* D3DPRIMCAPS dwTextureBlendCaps */
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#define D3DPTBLENDCAPS_DECAL 0x00000001L
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#define D3DPTBLENDCAPS_MODULATE 0x00000002L
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#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
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#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
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#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
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#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
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#define D3DPTBLENDCAPS_COPY 0x00000040L
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#define D3DPTBLENDCAPS_ADD 0x00000080L
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/* D3DPRIMCAPS dwTextureAddressCaps */
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#define D3DPTADDRESSCAPS_WRAP 0x00000001L
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
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#define D3DPTADDRESSCAPS_BORDER 0x00000008L
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
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/*
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* Description for a device.
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* This is used to describe a device that is to be created or to query
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* the current device.
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*/
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typedef struct _D3DDeviceDesc {
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DWORD dwSize; /* Size of D3DDEVICEDESC structure */
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DWORD dwFlags; /* Indicates which fields have valid data */
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D3DCOLORMODEL dcmColorModel; /* Color model of device */
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DWORD dwDevCaps; /* Capabilities of device */
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D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
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BOOL bClipping; /* Device can do 3D clipping */
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D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
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D3DPRIMCAPS dpcLineCaps;
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D3DPRIMCAPS dpcTriCaps;
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DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
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DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
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DWORD dwMaxBufferSize; /* Maximum execute buffer size */
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DWORD dwMaxVertexCount; /* Maximum vertex count */
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// *** New fields for DX5 *** //
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// Width and height caps are 0 for legacy HALs.
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DWORD dwMinTextureWidth, dwMinTextureHeight;
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DWORD dwMaxTextureWidth, dwMaxTextureHeight;
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DWORD dwMinStippleWidth, dwMaxStippleWidth;
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DWORD dwMinStippleHeight, dwMaxStippleHeight;
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} D3DDEVICEDESC, *LPD3DDEVICEDESC;
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#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
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typedef HRESULT (FAR PASCAL * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
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/* D3DDEVICEDESC dwFlags indicating valid fields */
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#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
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#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
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#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
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#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
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#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
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#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
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#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
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#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
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#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
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#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
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#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
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/* D3DDEVICEDESC dwDevCaps flags */
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#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
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/* for post-transform vertex data */
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#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z*/
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#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z*/
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#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
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#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
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#define D3DFDS_GUID 0x00000002L /* Match guid */
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#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
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#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
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#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
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#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
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#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
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#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
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#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
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#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
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#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
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#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
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#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
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#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
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#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
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#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
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/*
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* FindDevice arguments
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*/
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typedef struct _D3DFINDDEVICESEARCH {
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DWORD dwSize;
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DWORD dwFlags;
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BOOL bHardware;
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D3DCOLORMODEL dcmColorModel;
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GUID guid;
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DWORD dwCaps;
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D3DPRIMCAPS dpcPrimCaps;
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} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
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typedef struct _D3DFINDDEVICERESULT {
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DWORD dwSize;
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GUID guid; /* guid which matched */
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D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
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D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
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} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
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/*
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* Description of execute buffer.
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*/
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typedef struct _D3DExecuteBufferDesc {
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DWORD dwSize; /* size of this structure */
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DWORD dwFlags; /* flags indicating which fields are valid */
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DWORD dwCaps; /* capabilities of execute buffer */
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DWORD dwBufferSize; /* size of execute buffer data */
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LPVOID lpData; /* pointer to actual data */
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} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
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/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
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#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
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#define D3DDEB_CAPS 0x00000002l /* caps valid */
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#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
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/* D3DEXECUTEBUFFER dwCaps */
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#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
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#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
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#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
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#pragma pack()
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#endif /* _D3DCAPS_H_ */
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