isle/LEGO1/lego/legoomni/include/act3actors.h
jonschz 4a861faca3
Refactor file names based on BETA10 (#1064)
* Refactor file names based on BETA10

* Extract LegoDeviceEnumerate to dedicated file

* Fix compiler errors

* Migrate contiguous block of code to `LegoDeviceEnumerate`

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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-07-08 14:52:50 -07:00

36 lines
835 B
C++

#ifndef ACT3ACTORS_H
#define ACT3ACTORS_H
#include "legoanimactor.h"
// File name verified by multiple assertions, e.g. BETA10 0x10018391
// VTABLE: LEGO1 0x100d7668 LegoPathActor
// VTABLE: LEGO1 0x100d7738 LegoAnimActor
// VTABLE: BETA10 0x101b8a98 LegoPathActor
// SIZE 0x178
class Act3Actor : public LegoAnimActor {
public:
Act3Actor();
// FUNCTION: LEGO1 0x100431b0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03ac
return "Act3Actor";
}
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x10043330
// Act3Actor::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10040fa0
// Act3Actor::~Act3Actor
private:
undefined4 m_unk0x1c; // 0x1c
};
#endif // ACT3ACTORS_H