isle/LEGO1/lego/legoomni/include/actions/jukeboxw_actions.h
Ramen2X 7fad763699
refactor script enum structure (#649)
* add autogenerated action headers

* refactor police

* refactor infocenter

* refactor jukebox

* refactor regbook

* format

* scope headers in namespaces instead

* attempt to dynamically build headers ignore list in ncc

* correct whitespace in naming.yml

* fix wrong folder

* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00

36 lines
798 B
C++

// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef JUKEBOXW_ACTIONS_H
#define JUKEBOXW_ACTIONS_H
namespace JukeboxwScript
{
enum Script {
c_noneJukeboxw = -1,
c__StartUp = 0,
c_Voldown_Ctl = 1,
c_Volup_Ctl = 2,
c_Dback_Ctl = 3,
c_Dfwd_Ctl = 4,
c_Note_Ctl = 5,
c_Background_Bitmap = 6,
c_Right_Bitmap = 7,
c_Decal_Bitmap = 8,
c_Wallis_Bitmap = 9,
c_Nelson_Bitmap = 10,
c_Torpedos_Bitmap = 11,
c_Voldown_Up_Bitmap = 12,
c_Voldown_Down_Bitmap = 13,
c_Volup_Up_Bitmap = 14,
c_Volup_Down_Bitmap = 15,
c_Dback_Up_Bitmap = 16,
c_Dback_Down_Bitmap = 17,
c_Dfwd_Up_Bitmap = 18,
c_Dfwd_Down_Bitmap = 19,
c_Note_Up_Bitmap = 20,
c_Note_Down_Bitmap = 21
};
} // namespace JukeboxwScript
#endif // JUKEBOXW_ACTIONS_H