mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-23 22:42:39 -05:00
d6796ad86a
* Implement remaining LegoGameState functions * Naming fixes * Fix naming
234 lines
5.5 KiB
C++
234 lines
5.5 KiB
C++
#ifndef LEGOGAMESTATE_H
|
|
#define LEGOGAMESTATE_H
|
|
|
|
#include "actionsfwd.h"
|
|
#include "decomp.h"
|
|
#include "mxtypes.h"
|
|
|
|
#include <string.h>
|
|
|
|
class LegoBackgroundColor;
|
|
class LegoFile;
|
|
class LegoFullScreenMovie;
|
|
class LegoState;
|
|
class LegoStorage;
|
|
class MxVariable;
|
|
class MxVariableTable;
|
|
class MxString;
|
|
|
|
extern const char* g_actorNames[7];
|
|
|
|
// SIZE 0x08
|
|
struct ColorStringStruct {
|
|
const char* m_targetName; // 0x00
|
|
const char* m_colorName; // 0x04
|
|
};
|
|
|
|
// SIZE 0x430
|
|
class LegoGameState {
|
|
public:
|
|
enum Act {
|
|
e_actNotFound = -1,
|
|
e_act1,
|
|
e_act2,
|
|
e_act3
|
|
};
|
|
|
|
enum Area {
|
|
e_undefined = 0,
|
|
e_previousArea = 0,
|
|
e_isle,
|
|
e_infomain,
|
|
e_infodoor,
|
|
e_unk4,
|
|
e_elevbott,
|
|
e_elevride,
|
|
e_elevride2,
|
|
e_elevopen,
|
|
e_seaview,
|
|
e_observe,
|
|
e_elevdown,
|
|
e_regbook,
|
|
e_infoscor,
|
|
e_jetrace,
|
|
e_jetrace2,
|
|
e_jetraceExterior,
|
|
e_unk17,
|
|
e_carrace,
|
|
e_carraceExterior,
|
|
e_unk20,
|
|
e_unk21,
|
|
e_pizzeriaExterior,
|
|
e_unk23,
|
|
e_unk24,
|
|
e_garageExterior,
|
|
e_garage,
|
|
e_garadoor,
|
|
e_unk28,
|
|
e_hospitalExterior,
|
|
e_hospital,
|
|
e_unk31,
|
|
e_policeExterior,
|
|
e_unk33,
|
|
e_police,
|
|
e_polidoor,
|
|
e_copterbuild,
|
|
e_dunecarbuild,
|
|
e_jetskibuild,
|
|
e_racecarbuild,
|
|
e_unk40,
|
|
e_unk41,
|
|
e_unk42,
|
|
e_unk43,
|
|
e_unk44,
|
|
e_unk45,
|
|
e_act2main,
|
|
e_act3script,
|
|
e_unk48,
|
|
e_unk49,
|
|
e_unk50,
|
|
e_unk51,
|
|
e_unk52,
|
|
e_jukeboxw,
|
|
e_jukeboxExterior,
|
|
e_unk55,
|
|
e_histbook,
|
|
e_bike,
|
|
e_dunecar,
|
|
e_motocycle,
|
|
e_copter,
|
|
e_skateboard,
|
|
e_ambulance,
|
|
e_towtrack,
|
|
e_jetski,
|
|
|
|
e_unk66 = 66
|
|
};
|
|
|
|
// SIZE 0x0e
|
|
struct Username {
|
|
Username();
|
|
Username(Username& p_other) { Set(p_other); }
|
|
void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
|
|
|
|
MxResult Serialize(LegoStorage* p_storage);
|
|
Username& operator=(const Username& p_other);
|
|
|
|
MxS16 m_letters[7]; // 0x00
|
|
};
|
|
|
|
// SIZE 0x2c
|
|
struct ScoreItem {
|
|
MxResult Serialize(LegoFile* p_file);
|
|
|
|
MxS16 m_totalScore; // 0x00
|
|
MxU8 m_scores[5][5]; // 0x02
|
|
Username m_name; // 0x1c
|
|
undefined2 m_unk0x2a; // 0x2a
|
|
};
|
|
|
|
// SIZE 0x372
|
|
struct History {
|
|
History();
|
|
void WriteScoreHistory();
|
|
MxResult Serialize(LegoFile* p_file);
|
|
ScoreItem* FUN_1003cc90(Username* p_player, MxU16 p_unk0x24, MxS32& p_unk0x2c);
|
|
|
|
// FUNCTION: BETA10 0x1002c2b0
|
|
MxS16 GetCount() { return m_count; }
|
|
|
|
ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
|
|
|
|
MxS16 m_count; // 0x00
|
|
ScoreItem m_scores[20]; // 0x02
|
|
undefined2 m_unk0x372; // 0x372
|
|
};
|
|
|
|
LegoGameState();
|
|
~LegoGameState();
|
|
|
|
void SetActor(MxU8 p_actorId);
|
|
void RemoveActor();
|
|
void ResetROI();
|
|
|
|
MxResult Save(MxULong);
|
|
MxResult DeleteState();
|
|
MxResult Load(MxULong);
|
|
|
|
void SerializePlayersInfo(MxS16 p_flags);
|
|
MxResult AddPlayer(Username& p_player);
|
|
void SwitchPlayer(MxS16 p_playerId);
|
|
MxS16 FindPlayer(Username& p_player);
|
|
|
|
void SerializeScoreHistory(MxS16 p_flags);
|
|
void SetSavePath(char*);
|
|
|
|
LegoState* GetState(const char* p_stateName);
|
|
LegoState* CreateState(const char* p_stateName);
|
|
|
|
void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn);
|
|
void StopArea(Area p_area);
|
|
void SwitchArea(Area p_area);
|
|
void Init();
|
|
|
|
MxU8 GetActorId() { return m_actorId; }
|
|
|
|
// FUNCTION: BETA10 0x1004a2d0
|
|
const char* GetActorName() { return g_actorNames[GetActorId()]; }
|
|
|
|
Act GetCurrentAct() { return m_currentAct; }
|
|
Act GetLoadedAct() { return m_loadedAct; }
|
|
Area GetPreviousArea() { return m_previousArea; }
|
|
Area GetUnknown0x42c() { return m_unk0x42c; }
|
|
History* GetHistory() { return &m_history; }
|
|
|
|
void SetDirty(MxBool p_isDirty) { m_isDirty = p_isDirty; }
|
|
void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
|
|
void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
|
|
void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
|
|
Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
|
|
MxS16 GetPlayerCount() { return m_playerCount; }
|
|
LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; }
|
|
|
|
void SetCurrentAct(Act p_currentAct);
|
|
void FindLoadedAct();
|
|
void RegisterState(LegoState* p_state);
|
|
|
|
private:
|
|
MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
|
|
MxResult WriteEndOfVariables(LegoStorage* p_storage);
|
|
MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
|
|
void SetColors();
|
|
void SetROIHandlerFunction();
|
|
|
|
char* m_savePath; // 0x00
|
|
MxS16 m_stateCount; // 0x04
|
|
LegoState** m_stateArray; // 0x08
|
|
MxU8 m_actorId; // 0x0c
|
|
Act m_currentAct; // 0x10
|
|
Act m_loadedAct; // 0x14
|
|
LegoBackgroundColor* m_backgroundColor; // 0x18
|
|
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
|
|
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
|
|
|
|
// TODO: Most likely getters/setters are not used according to BETA for the following members:
|
|
|
|
public:
|
|
MxU16 m_unk0x24; // 0x24
|
|
MxS16 m_playerCount; // 0x26
|
|
Username m_players[9]; // 0x28
|
|
History m_history; // 0xa6
|
|
undefined2 m_unk0x41a; // 0x41a
|
|
JukeboxScript::Script m_jukeboxMusic; // 0x41c
|
|
MxBool m_isDirty; // 0x420
|
|
Area m_currentArea; // 0x424
|
|
Area m_previousArea; // 0x428
|
|
Area m_unk0x42c; // 0x42c
|
|
};
|
|
|
|
MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
|
|
|
|
// SYNTHETIC: LEGO1 0x1003c860
|
|
// LegoGameState::ScoreItem::ScoreItem
|
|
|
|
#endif // LEGOGAMESTATE_H
|