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https://github.com/isledecomp/isle.git
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dc3500f631
* Add LEGO1.DLL resources * Rename smack files to lowercase This fixes casing issues with mingw on Linux Also use double quotes for #error * cmake: dxguid must come after dinput * cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw * act3actor.h was not including mxcore.h, and using incorrect override * g_mcoreCount seem to be signed integers * LegoCameraController: return references to static data in stub functions * Include string.h, stdlib.h and stdio.h for use of libc functions * Override MxAtomId::operator!= * Fix use of STL's std::map + std::vector * Fix template functions for mingw * iterator object is used after the for loop * IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers * Add stub ViewLODListManager::Lookup * Fixes * Format * Remove unnecessary COMPAT_CONST use --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
315 lines
8.3 KiB
C++
315 lines
8.3 KiB
C++
#include "legogamestate.h"
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#include "infocenterstate.h"
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#include "legoomni.h"
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#include "legoroi.h"
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#include "legostate.h"
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#include "legostream.h"
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#include "mxobjectfactory.h"
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#include "mxstring.h"
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#include "mxvariabletable.h"
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#include <stdio.h>
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// Based on the highest dword offset (0x42c) referenced in the constructor.
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL: LEGO1 0x100f3e24
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const char* g_historyGSI = "History.gsi";
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// GLOBAL: LEGO1 0x100f3e30
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const char* g_playersGSI = "Players.gsi";
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// GLOBAL: LEGO1 0x100f3e40
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const char* g_fileExtensionGS = ".GS";
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// GLOBAL: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
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{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"},
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{"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"},
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{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"},
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{"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"},
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{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"},
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{"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"},
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{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"},
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{"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"},
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{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"},
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{"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"},
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{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"},
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{"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"},
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{"c_chseaty0", "lego white"},
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};
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// NOTE: This offset = the end of the variables table, the last entry
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// in that table is a special entry, the string "END_OF_VARIABLES"
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extern const char* g_endOfVariables;
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// FUNCTION: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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SetROIHandlerFunction();
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m_stateCount = 0;
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_tempBackgroundColor);
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m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
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VariableTable()->SetVariable(m_fullScreenMovie);
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VariableTable()->SetVariable("lightposition", "2");
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SerializeScoreHistory(1);
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}
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// FUNCTION: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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LegoROI::SetSomeHandlerFunction(NULL);
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if (m_stateCount) {
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for (MxS16 i = 0; i < m_stateCount; i++) {
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LegoState* state = m_stateArray[i];
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if (state)
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delete state;
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}
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delete[] m_stateArray;
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}
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delete[] m_savePath;
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}
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// FUNCTION: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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MxResult result;
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == 0)
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result = SUCCESS;
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else {
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result = FAILURE;
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MxVariableTable* variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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LegoFileStream fileStream;
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if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk0x24, 2);
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fileStream.Write(&m_unk0x10, 2);
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fileStream.Write(&m_unk0xc, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
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return result;
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}
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if (LegoStream::WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
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WriteEndOfVariables(&fileStream);
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// TODO: Calls down to more aggregate writing functions
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return SUCCESS;
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}
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}
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}
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}
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return result;
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}
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// STUB: LEGO1 0x10039c60
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x10039f00
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void LegoGameState::SetSavePath(char* p_savePath)
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{
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if (m_savePath != NULL)
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delete[] m_savePath;
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if (p_savePath) {
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m_savePath = new char[strlen(p_savePath) + 1];
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strcpy(m_savePath, p_savePath);
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}
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else
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m_savePath = NULL;
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}
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// FUNCTION: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStream* p_stream)
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{
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MxU8 len = strlen(g_endOfVariables);
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if (p_stream->Write(&len, 1) == SUCCESS)
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return p_stream->Write(g_endOfVariables, len);
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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// Save path base
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if (m_savePath != NULL)
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strcpy(path, m_savePath);
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// Slot: "G0", "G1", ...
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strcat(path, "G");
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baseForSlot[0] += p_slotn;
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strcat(path, baseForSlot);
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// Extension: ".GS"
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strcat(path, g_fileExtensionGS);
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*p_outPath = MxString(path);
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}
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// STUB: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16)
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{
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// TODO
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}
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// STUB: LEGO1 0x1003a720
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void LegoGameState::FUN_1003a720(MxU32)
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{
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// TODO
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}
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// STUB: LEGO1 0x1003b060
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void LegoGameState::HandleAction(MxU32)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1003bac0
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void LegoGameState::SetROIHandlerFunction()
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{
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LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
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}
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// FUNCTION: LEGO1 0x1003bad0
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
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{
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if (p_output != NULL && p_copyLen != 0 &&
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(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
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strnicmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
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char buf[256];
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sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);
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const char* value = VariableTable()->GetVariable(buf);
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if (value != NULL) {
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strncpy(p_output, value, p_copyLen);
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p_output[p_copyLen - 1] = '\0';
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return TRUE;
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}
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}
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return FALSE;
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}
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// FUNCTION: LEGO1 0x1003bbb0
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LegoState* LegoGameState::GetState(const char* p_stateName)
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{
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for (MxS32 i = 0; i < m_stateCount; ++i)
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if (m_stateArray[i]->IsA(p_stateName))
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return m_stateArray[i];
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return NULL;
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}
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// FUNCTION: LEGO1 0x1003bc00
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LegoState* LegoGameState::CreateState(const char* p_stateName)
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{
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LegoState* newState = (LegoState*) ObjectFactory()->Create(p_stateName);
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RegisterState(newState);
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return newState;
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}
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// FUNCTION: LEGO1 0x1003bc30
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void LegoGameState::RegisterState(LegoState* p_state)
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{
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MxS32 targetIndex;
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for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex)
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if (m_stateArray[targetIndex]->IsA(p_state->ClassName()))
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break;
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if (targetIndex == m_stateCount) {
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LegoState** newBuffer = new LegoState*[m_stateCount + 1];
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if (m_stateCount != 0) {
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memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
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delete[] m_stateArray;
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}
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newBuffer[m_stateCount++] = p_state;
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m_stateArray = newBuffer;
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return;
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}
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if (m_stateArray[targetIndex])
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delete m_stateArray[targetIndex];
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m_stateArray[targetIndex] = p_state;
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}
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// STUB: LEGO1 0x1003c870
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void LegoGameState::ScoreStruct::WriteScoreHistory()
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{
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// TODO
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}
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// STUB: LEGO1 0x1003ccf0
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void LegoGameState::ScoreStruct::FUN_1003ccf0(LegoFileStream&)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1003cdd0
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void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
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{
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LegoFileStream stream;
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MxString savePath(m_savePath);
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savePath += "\\";
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savePath += g_historyGSI;
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if (p_flags == LegoStream::WriteBit) {
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m_unk0xa6.WriteScoreHistory();
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}
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if (stream.Open(savePath.GetData(), (LegoStream::OpenFlags) p_flags) == SUCCESS) {
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m_unk0xa6.FUN_1003ccf0(stream);
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}
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}
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// FUNCTION: LEGO1 0x1003cea0
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void LegoGameState::SetSomeEnumState(undefined4 p_state)
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{
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m_unk0x10 = p_state;
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}
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// FUNCTION: LEGO1 0x1003ceb0
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void LegoGameState::FUN_1003ceb0()
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{
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if (FindEntityByAtomIdOrEntityId(*g_isleScript, 0)) {
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m_currentAct = 0;
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}
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else if (FindEntityByAtomIdOrEntityId(*g_act2mainScript, 0)) {
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m_currentAct = 1;
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}
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else if (FindEntityByAtomIdOrEntityId(*g_act3Script, 0)) {
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m_currentAct = 2;
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}
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else {
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m_currentAct = -1;
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}
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}
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