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694045abd8
* All of the MxVectors share an inheritance chain. MxVector4 inherits from MxVector3 which inherits from MxVector2. * They all operate on a shared `float*` data member which points to the underlying storage. * There are also MxVector3/4Data classes, which inherit from Vector3/4, but add concrete storage for the Vector data rather than just an abstract data pointer. * The same is true for MxMatrix, with there being an abstract and a concrete variant of it. * Also improve reccmp.py register matching algorithm. It previously could not recognize an effective match when a swap had to take place between two registers used on the same line. It turns out this happens a lot in floating point math code so I adjusted the implementation to break the disassembly lines on spaces rather than just linebreaks allowing the existing effective match code to handle that case too.
150 lines
No EOL
3.7 KiB
C++
150 lines
No EOL
3.7 KiB
C++
#ifndef MXVECTOR_H
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#define MXVECTOR_H
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#include "mxtypes.h"
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// VTABLE 0x100d4288
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// SIZE 0x8
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class MxVector2
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{
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public:
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// OFFSET: LEGO1 0x1000c0f0
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inline MxVector2(float* p_data) : m_data(p_data) {}
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// vtable + 0x00 (no virtual destructor)
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virtual void AddScalarImpl(float p_value) = 0;
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virtual void AddVectorImpl(float *p_value) = 0;
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virtual void SubVectorImpl(float *p_value) = 0;
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virtual void MullScalarImpl(float *p_value) = 0;
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// vtable + 0x10
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virtual void MullVectorImpl(float *p_value) = 0;
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virtual void DivScalarImpl(float *p_value) = 0;
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virtual float DotImpl(float *p_a, float *p_b) const = 0;
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virtual void SetData(float *p_data);
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// vtable + 0x20
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virtual void EqualsImpl(float *p_data) = 0;
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virtual const float *GetData() const;
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virtual float *GetData();
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virtual void Clear() = 0;
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// vtable + 0x30
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virtual float Dot(MxVector2 *p_a, float *p_b) const;
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virtual float Dot(float *p_a, MxVector2 *p_b) const;
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virtual float Dot(MxVector2 *p_a, MxVector2 *p_b) const;
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virtual float Dot(float *p_a, float *p_b) const;
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// vtable + 0x40
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virtual float LenSquared() const = 0;
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virtual MxResult Unitize();
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// vtable + 0x48
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virtual void AddVector(MxVector2 *p_other);
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virtual void AddVector(float *p_other);
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virtual void AddScalar(float p_value);
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// vtable + 0x54
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virtual void SubVector(MxVector2 *p_other);
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virtual void SubVector(float *p_other);
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// vtable + 0x5C
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virtual void MullScalar(float *p_value);
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virtual void MullVector(MxVector2 *p_other);
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virtual void MullVector(float *p_other);
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virtual void DivScalar(float *p_value);
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// vtable + 0x6C
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virtual void SetVector(MxVector2 *other);
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virtual void SetVector(float *other);
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protected:
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float *m_data;
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};
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// VTABLE 0x100d4518
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// SIZE 0x8
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class MxVector3 : public MxVector2
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{
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public:
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inline MxVector3(float* p_data) : MxVector2(p_data) {}
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void AddScalarImpl(float p_value);
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void AddVectorImpl(float *p_value);
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void SubVectorImpl(float *p_value);
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void MullScalarImpl(float *p_value);
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void MullVectorImpl(float *p_value);
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void DivScalarImpl(float *p_value);
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float DotImpl(float *p_a, float *p_b) const;
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void EqualsImpl(float *p_data);
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void Clear();
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float LenSquared() const;
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// vtable + 0x74
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virtual void EqualsCrossImpl(float* p_a, float* p_b);
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virtual void EqualsCross(float *p_a, MxVector3 *p_b);
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virtual void EqualsCross(MxVector3 *p_a, float *p_b);
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virtual void EqualsCross(MxVector3 *p_a, MxVector3 *p_b);
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virtual void EqualsScalar(float *p_value);
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};
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// VTABLE 0x100d45a0
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// SIZE 0x8
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class MxVector4 : public MxVector3
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{
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public:
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inline MxVector4(float* p_data) : MxVector3(p_data) {}
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void AddScalarImpl(float p_value);
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void AddVectorImpl(float *p_value);
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void SubVectorImpl(float *p_value);
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void MullScalarImpl(float *p_value);
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void MullVectorImpl(float *p_value);
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void DivScalarImpl(float *p_value);
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float DotImpl(float *p_a, float *p_b) const;
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void EqualsImpl(float *p_data);
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void Clear();
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float LenSquared() const;
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void EqualsScalar(float *p_value);
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// vtable + 0x84
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virtual void unk1(MxVector4 *p_a, float *p_b);
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virtual void SetMatrixProduct(float *p_vec, float *p_mat);
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virtual MxResult NormalizeQuaternion();
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virtual void UnknownQuaternionOp(MxVector4 *p_a, MxVector4 *p_b);
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};
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// VTABLE 0x100d4488
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// SIZE 0x14
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class MxVector3Data : public MxVector3
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{
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public:
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inline MxVector3Data() : MxVector3(&x) {}
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inline MxVector3Data(float p_x, float p_y, float p_z)
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: MxVector3(&x)
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, x(p_x), y(p_y), z(p_z)
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{}
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float x, y, z;
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};
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// VTABLE 0x100d41e8
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// SIZE 0x18
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class MxVector4Data : public MxVector4
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{
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public:
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inline MxVector4Data() : MxVector4(&x) {}
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float x, y, z, w;
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};
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#endif // MXVECTOR_H
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