isle/LEGO1/lego/legoomni/include/legocharactermanager.h
Christian Semmler 68bb20f04f
Implement LegoCharacterManager::CreateROI (#709)
* WIP

* Create globals

* Add Read

* Name Init

* Add LegoCharacter init data

* Add define for NULL

* Use MxS8

* Add LegoCharacterLOD

* WIP CreateROI

* Fix

* WIP

* Match

* Match

* Match, implement Find

* Fix MeshBuilder

* Fix

* space
2024-03-22 18:40:19 +01:00

103 lines
4 KiB
C++

#ifndef LEGOCHARACTERMANAGER_H
#define LEGOCHARACTERMANAGER_H
#include "decomp.h"
#include "legovariables.h"
#include "misc/legostorage.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
class LegoActor;
class LegoROI;
#pragma warning(disable : 4237)
// TODO: generic string comparator?
struct LegoCharacterComparator {
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) < 0; }
};
// SIZE 0x08
struct LegoCharacter {
LegoCharacter(LegoROI* p_roi)
{
m_roi = p_roi;
m_refCount = 1;
}
inline void AddRef() { m_refCount++; }
LegoROI* m_roi; // 0x00
MxU32 m_refCount; // 0x04
};
struct LegoCharacterData;
typedef map<const char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
// SIZE 0x08
class LegoCharacterManager {
public:
LegoCharacterManager();
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
void Init();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool FUN_10084c00(const LegoChar*);
void FUN_100832a0();
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
LegoCharacterData* Find(const char* p_key);
MxBool FUN_10084ec0(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI*, MxBool);
LegoROI* FUN_10085210(const LegoChar*, LegoChar*, undefined);
LegoROI* FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
private:
LegoROI* CreateROI(const char* p_key);
static char* g_customizeAnimFile;
LegoCharacterMap* m_characters; // 0x00
CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04
};
// clang-format off
// TEMPLATE: LEGO1 0x1001a690
// list<ROI *,allocator<ROI *> >::_Buynode
// TEMPLATE: LEGO1 0x10035790
// _Construct
// TEMPLATE: LEGO1 0x10082b90
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10082c60
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x10082ca0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
// TEMPLATE: LEGO1 0x100830f0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
// TEMPLATE: LEGO1 0x10083130
// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10083840
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10083890
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
// GLOBAL: LEGO1 0x100fc508
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
// clang-format on
#endif // LEGOCHARACTERMANAGER_H