isle/LEGO1/lego/legoomni/include/police.h
Joshua Peisach 67fa5e7cca
Begin work on Police class (#469)
* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-20 21:49:56 +01:00

45 lines
1.1 KiB
C++

#ifndef POLICE_H
#define POLICE_H
#include "decomp.h"
#include "legoworld.h"
#include "mxdsaction.h"
#include "policestate.h"
#include "radio.h"
// VTABLE: LEGO1 0x100d8a80
// SIZE 0x110
// Radio at 0xf8
class Police : public LegoWorld {
public:
Police();
virtual ~Police() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
// FUNCTION: LEGO1 0x1005e1e0
inline virtual const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0450
return "Police";
}
// FUNCTION: LEGO1 0x1005e1f0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Police::ClassName()) || LegoWorld::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x1005e300
// Police::`scalar deleting destructor'
virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual void VTable0x50() override; // vtable+0x50
private:
Radio m_radio; // 0xf8
PoliceState* m_policeState; // 0x108
undefined4 m_unk0x10c; // 0x10c
};
#endif // POLICE_H