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https://github.com/isledecomp/isle.git
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71a7498481
* Implement most of `JetskiRace`, add BETA10 annotations * Fix declaration order issue * Clean up FUN_10012de0 * Fix regression * Address review comments * Address another review comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#ifndef LEGOACTOR_H
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#define LEGOACTOR_H
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#include "decomp.h"
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#include "legoentity.h"
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class LegoCacheSound;
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// VTABLE: LEGO1 0x100d6d68
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// SIZE 0x78
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class LegoActor : public LegoEntity {
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public:
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enum {
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c_none = 0,
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c_pepper,
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c_mama,
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c_papa,
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c_nick,
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c_laura,
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c_brickster
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};
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LegoActor();
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~LegoActor() override;
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// FUNCTION: LEGO1 0x1002d210
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0124
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return "LegoActor";
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}
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// FUNCTION: LEGO1 0x1002d220
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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// FUNCTION: LEGO1 0x10002cd0
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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{
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m_frequencyFactor = p_frequencyFactor;
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} // vtable+0x54
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// FUNCTION: LEGO1 0x10002ce0
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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// FUNCTION: LEGO1 0x10002cf0
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002d00
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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// FUNCTION: LEGO1 0x10002d10
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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static const char* GetActorName(MxU8 p_id);
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void Mute(MxBool p_muted);
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protected:
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MxFloat m_frequencyFactor; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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MxFloat m_unk0x70; // 0x70
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MxU8 m_actorId; // 0x74
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};
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// SYNTHETIC: LEGO1 0x1002d300
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// LegoActor::`scalar deleting destructor'
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#endif // LEGOACTOR_H
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