isle/LEGO1/lego/legoomni/include/ambulance.h
Christian Semmler 6da2faa48c
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00

165 lines
4.6 KiB
C++

#ifndef AMBULANCE_H
#define AMBULANCE_H
#include "islepathactor.h"
#include "legostate.h"
class MxEndActionNotificationParam;
// VTABLE: LEGO1 0x100d72a0
// SIZE 0x24
class AmbulanceMissionState : public LegoState {
public:
AmbulanceMissionState();
// FUNCTION: LEGO1 0x10037600
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f00e8
return "AmbulanceMissionState";
}
// FUNCTION: LEGO1 0x10037610
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, AmbulanceMissionState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
MxS16 GetHighScore(MxU8 p_actorId)
{
switch (p_actorId) {
case LegoActor::c_pepper:
return m_peHighScore;
case LegoActor::c_mama:
return m_maHighScore;
case LegoActor::c_papa:
return m_paHighScore;
case LegoActor::c_nick:
return m_niHighScore;
case LegoActor::c_laura:
return m_laHighScore;
default:
return 0;
}
}
// FUNCTION: BETA10 0x100242d0
void UpdateScore(ScoreColor p_score, MxS16 p_actorId)
{
switch (p_actorId) {
case LegoActor::c_pepper:
m_peScore = p_score;
if (m_peHighScore < p_score) {
m_peHighScore = p_score;
}
break;
case LegoActor::c_mama:
m_maScore = p_score;
if (m_maHighScore < p_score) {
m_maHighScore = p_score;
}
break;
case LegoActor::c_papa:
m_paScore = p_score;
if (m_paHighScore < p_score) {
m_paHighScore = p_score;
}
break;
case LegoActor::c_nick:
m_niScore = p_score;
if (m_niHighScore < p_score) {
m_niHighScore = p_score;
}
break;
case LegoActor::c_laura:
m_laScore = p_score;
if (m_laHighScore < p_score) {
m_laHighScore = p_score;
}
break;
}
}
// SYNTHETIC: LEGO1 0x100376c0
// AmbulanceMissionState::`scalar deleting destructor'
undefined4 m_unk0x08; // 0x08
MxLong m_startTime; // 0x0c
MxS16 m_peScore; // 0x10
MxS16 m_maScore; // 0x12
MxS16 m_paScore; // 0x14
MxS16 m_niScore; // 0x16
MxS16 m_laScore; // 0x18
MxS16 m_peHighScore; // 0x1a
MxS16 m_maHighScore; // 0x1c
MxS16 m_paHighScore; // 0x1e
MxS16 m_niHighScore; // 0x20
MxS16 m_laHighScore; // 0x22
};
// VTABLE: LEGO1 0x100d71a8
// SIZE 0x184
class Ambulance : public IslePathActor {
public:
Ambulance();
~Ambulance() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x10035fa0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03c4
return "Ambulance";
}
// FUNCTION: LEGO1 0x10035fb0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void Animate(float p_time) override; // vtable+0x70
MxLong HandleClick() override; // vtable+0xcc
MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param) override; // vtable+0xdc
void Exit() override; // vtable+0xe4
virtual MxLong HandleButtonDown(LegoControlManagerNotificationParam& p_param); // vtable+0xf0
virtual MxLong HandleEndAction(MxEndActionNotificationParam& p_param); // vtable+0xf4
void CreateState();
void FUN_10036e60();
void ActivateSceneActions();
void StopActions();
void FUN_10037250();
// SYNTHETIC: LEGO1 0x10036130
// Ambulance::`scalar deleting destructor'
private:
void PlayAnimation(IsleScript::Script p_objectId);
void PlayFinalAnimation(IsleScript::Script p_objectId);
void StopAction(IsleScript::Script p_objectId);
void PlayAction(IsleScript::Script p_objectId);
void Leave();
undefined m_unk0x160[4]; // 0x160
AmbulanceMissionState* m_state; // 0x164
MxS16 m_unk0x168; // 0x168
MxS16 m_actorId; // 0x16a
MxS16 m_unk0x16c; // 0x16c
MxS16 m_unk0x16e; // 0x16e
MxS16 m_unk0x170; // 0x170
MxS16 m_unk0x172; // 0x172
IsleScript::Script m_lastAction; // 0x174
IsleScript::Script m_lastAnimation; // 0x178
MxFloat m_fuel; // 0x17c
MxFloat m_time; // 0x180
};
#endif // AMBULANCE_H