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https://github.com/isledecomp/isle.git
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e0e338ee44
* lego: add MxDSType enum, add to all ctors * refactor header * re-type members * add size assert for MxDSObject * fix Parse param * fix types
129 lines
2.6 KiB
C++
129 lines
2.6 KiB
C++
#include "mxdsobject.h"
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#include <string.h>
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#include <stdlib.h>
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DECOMP_SIZE_ASSERT(MxDSObject, 0x2c);
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// OFFSET: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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this->SetType(MxDSType_Object);
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this->m_sourceName = NULL;
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this->m_unk14 = 0;
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this->m_objectName = NULL;
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this->m_unk24 = -1;
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this->m_unk1c = -1;
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this->m_unk28 = 0;
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}
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// OFFSET: LEGO1 0x100bf7e0
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MxDSObject::~MxDSObject()
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{
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delete[] m_objectName;
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delete[] m_sourceName;
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}
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// OFFSET: LEGO1 0x100bf870
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void MxDSObject::CopyFrom(MxDSObject &p_dsObject)
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{
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this->SetSourceName(p_dsObject.m_sourceName);
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this->m_unk14 = p_dsObject.m_unk14;
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this->SetObjectName(p_dsObject.m_objectName);
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this->m_unk1c = p_dsObject.m_unk1c;
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this->m_unk24 = p_dsObject.m_unk24;
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this->m_atomId = p_dsObject.m_atomId;
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this->m_unk28 = p_dsObject.m_unk28;
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}
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// OFFSET: LEGO1 0x100bf8c0
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MxDSObject &MxDSObject::operator=(MxDSObject &p_dsObject)
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{
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if (this == &p_dsObject)
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return *this;
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this->CopyFrom(p_dsObject);
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return *this;
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}
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// OFFSET: LEGO1 0x100bf8e0
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void MxDSObject::SetObjectName(const char *p_objectName)
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{
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if (p_objectName != this->m_objectName) {
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delete[] this->m_objectName;
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if (p_objectName) {
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this->m_objectName = new char[strlen(p_objectName) + 1];
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if (this->m_objectName) {
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strcpy(this->m_objectName, p_objectName);
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}
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}
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else {
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this->m_objectName = NULL;
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}
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}
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}
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// OFFSET: LEGO1 0x100bf950
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void MxDSObject::SetSourceName(const char *p_sourceName)
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{
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if (p_sourceName != this->m_sourceName) {
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delete[] this->m_sourceName;
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if (p_sourceName) {
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this->m_sourceName = new char[strlen(p_sourceName) + 1];
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if (this->m_sourceName) {
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strcpy(this->m_sourceName, p_sourceName);
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}
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}
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else {
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this->m_sourceName = NULL;
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}
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}
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}
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// OFFSET: LEGO1 0x100bf9c0
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undefined4 MxDSObject::unk14()
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{
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return 10;
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}
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// OFFSET: LEGO1 0x100bf9d0
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MxU32 MxDSObject::CalculateUnk08()
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{
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MxU32 unk08;
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if (this->m_sourceName)
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unk08 = strlen(this->m_sourceName) + 3;
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else
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unk08 = 3;
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unk08 += 4;
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if (this->m_objectName)
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unk08 += strlen(this->m_objectName) + 1;
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else
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unk08++;
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unk08 += 4;
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this->m_unk08 = unk08;
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return unk08;
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}
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// OFFSET: LEGO1 0x100bfa20
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void MxDSObject::Parse(char **p_source, MxS16 p_unk24)
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{
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this->SetSourceName(*p_source);
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*p_source += strlen(this->m_sourceName) + 1;
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this->m_unk14 = *(undefined4*) *p_source;
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*p_source += 4;
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this->SetObjectName(*p_source);
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*p_source += strlen(this->m_objectName) + 1;
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this->m_unk1c = *(undefined4*) *p_source;
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*p_source += 4;
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this->m_unk24 = p_unk24;
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}
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