isle/LEGO1/lego/legoomni/include/doors.h
Christian Semmler 6da2faa48c
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00

45 lines
1.2 KiB
C++

#ifndef DOORS_H
#define DOORS_H
#include "legopathactor.h"
class LegoROI;
// VTABLE: LEGO1 0x100d4788
// SIZE 0x1f8
class Doors : public LegoPathActor {
public:
Doors() : m_unk0x154(0), m_ltDoor(NULL), m_rtDoor(NULL), m_unk0x1f4(0) {}
// FUNCTION: LEGO1 0x1000e430
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03e8
return "Doors";
}
// FUNCTION: LEGO1 0x1000e440
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20
void Animate(float p_time) override; // vtable+0x70
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
virtual MxFloat VTable0xcc(float p_time); // vtable+0xcc
// SYNTHETIC: LEGO1 0x1000e580
// Doors::`scalar deleting destructor'
private:
undefined4 m_unk0x154; // 0x154
MxFloat m_unk0x158; // 0x158
LegoROI* m_ltDoor; // 0x15c
LegoROI* m_rtDoor; // 0x160
MxMatrix m_ltDoorLocal; // 0x164
MxMatrix m_rtDoorLocal; // 0x1ac
MxFloat m_unk0x1f4; // 0x1f4
};
#endif // DOORS_H