isle/LEGO1/act2brick.h
Anonymous Maarten 302b3f66f0
Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub

* Declare destructor of MxOmni and MxTransitionManager in class

* inline attribute must go first

* Stub LegoState::Vtable0x14 for Act3State

* MxStreamer::VTable0x14 is not an override

* Stub MxEntity::Destroy for LegoState::Destroy

* Stub MxUnknown100dc6e0 for MxSoundManager

* ::ClassName and ::IsA are const methods

* methods in the class body don't need a namespace

* MxSoundManager subclasses MxUnknown100dc6e0

* LegoInputManager subclasses MxPresenter

* NotificationId is an enum, and does not need __declspec(dllexport)

* Fix final #endif of legoomni.h and mxobjectfactory.h

* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW

* Alternative approach to MinGW compatibility

* MinGW on Linux is case sensitve

* Don't delete a member variable. C++ automatically destructs member variables

---------

Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
2023-07-01 23:53:54 -07:00

32 lines
692 B
C++

#ifndef ACT2BRICK_H
#define ACT2BRICK_H
#include "legopathactor.h"
// VTABLE 0x100d9b60
// SIZE 0x194
class Act2Brick : public LegoPathActor
{
public:
Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
virtual long Notify(MxParam &p) override; // vtable+0x4
virtual long Tickle() override; // vtable+0x08
// OFFSET: LEGO1 0x1007a360
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0438
return "Act2Brick";
}
// OFFSET: LEGO1 0x1007a370
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);
}
};
#endif // ACT2BRICK_H