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a01bcf5241
* Insert newline at EOF * Fix formatting
167 lines
2.2 KiB
C++
167 lines
2.2 KiB
C++
#include "legopathactor.h"
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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// Probably in header
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// OFFSET: LEGO1 0x10002d20 STUB
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void LegoPathActor::VTable0x78()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d30 STUB
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void LegoPathActor::VTable0x7c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d40 STUB
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void LegoPathActor::VTable0x90()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d50 STUB
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void LegoPathActor::VTable0x94()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d60 STUB
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void LegoPathActor::VTable0xa0()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d70 STUB
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void LegoPathActor::VTable0xac()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d80 STUB
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void LegoPathActor::VTable0xb0()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002d90 STUB
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void LegoPathActor::VTable0xb4()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002da0 STUB
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void LegoPathActor::VTable0xb8()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002db0 STUB
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void LegoPathActor::VTable0xbc()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002dc0 STUB
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void LegoPathActor::VTable0xc0()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002dd0 STUB
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void LegoPathActor::VTable0xc4()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002de0 STUB
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void LegoPathActor::VTable0xc8()
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{
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// TODO
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}
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// End header
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// OFFSET: LEGO1 0x1002d700 STUB
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LegoPathActor::LegoPathActor()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002d820 STUB
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LegoPathActor::~LegoPathActor()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002d8d0 STUB
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void LegoPathActor::VTable0x80()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002d9c0 STUB
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void LegoPathActor::VTable0x88()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002de10 STUB
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void LegoPathActor::VTable0x84()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002e100 STUB
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void LegoPathActor::VTable0x8c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002e740 STUB
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void LegoPathActor::VTable0x74()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002e790 STUB
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void LegoPathActor::VTable0x70()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002e8b0 STUB
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void LegoPathActor::VTable0x98()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002e8d0 STUB
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void LegoPathActor::VTable0x6c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002ebe0 STUB
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void LegoPathActor::VTable0x68()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002f1b0 STUB
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void LegoPathActor::VTable0x9c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002f650 STUB
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void LegoPathActor::VTable0xa4()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1002f700 STUB
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void LegoPathActor::VTable0xa8()
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{
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// TODO
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}
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