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226 lines
5.2 KiB
C++
226 lines
5.2 KiB
C++
// Lego3DView.cpp : implementation file
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//
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#include "lego3dview.h"
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#include "viewmanager/viewmanager.h"
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DECOMP_SIZE_ASSERT(Lego3DView, 0xa8)
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/////////////////////////////////////////////////////////////////////////////
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// Lego3DView
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// FUNCTION: LEGO1 0x100aae90
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Lego3DView::Lego3DView()
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{
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m_pViewManager = 0;
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m_previousRenderTime = 0;
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m_unk0x98 = 0;
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m_pPointOfView = 0;
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}
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// FUNCTION: LEGO1 0x100aaf30
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Lego3DView::~Lego3DView()
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{
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Destroy();
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}
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// FUNCTION: LEGO1 0x100aaf90
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BOOL Lego3DView::Create(const TglSurface::CreateStruct& rCreateStruct, Tgl::Renderer* pRenderer)
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{
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double viewAngle = 45;
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if (rCreateStruct.m_isWideViewAngle)
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viewAngle = 90;
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float frontClippingDistance = 0.1;
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float backClippingDistance = 500;
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if (!LegoView1::Create(rCreateStruct, pRenderer)) {
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return FALSE;
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}
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assert(GetView());
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GetView()->SetFrustrum(frontClippingDistance, backClippingDistance, viewAngle);
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assert(GetScene());
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assert(!m_pViewManager);
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m_pViewManager = new ViewManager(pRenderer, GetScene(), 0);
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m_pViewManager->SetResolution(GetWidth(), GetHeight());
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m_pViewManager->SetFrustrum(viewAngle, frontClippingDistance, backClippingDistance);
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m_previousRenderTime = 0;
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m_unk0x98 = 0;
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// // NOTE: a derived class must inform view manager when it configures
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// // its (Tgl) view: calling Tgl::View::SetFrustrum() should be
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// // accompanied by calling ViewManager::SetFrustrum()
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100ab0b0
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void Lego3DView::Destroy()
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{
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if (m_pPointOfView) {
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m_pPointOfView = 0;
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m_pViewManager->SetPOVSource(0);
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}
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delete m_pViewManager;
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m_pViewManager = 0;
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LegoView1::Destroy();
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}
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// STUB: LEGO1 0x100ab100
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BOOL Lego3DView::Add(ViewROI& rROI)
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{
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// assert(m_pViewManager);
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// m_pViewManager->Add(rROI);
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return TRUE;
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}
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// STUB: LEGO1 0x100ab170
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BOOL Lego3DView::Remove(ViewROI& rROI)
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{
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// assert(m_pViewManager);
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// m_pViewManager->Remove(rROI);
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// if (m_pPointOfView == &rROI) {
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// m_pPointOfView = 0;
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// m_pViewManager->SetPOVSource(0);
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// }
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return TRUE;
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}
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// STUB: LEGO1 0x100ab1b0
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BOOL Lego3DView::SetPointOfView(ViewROI& rROI)
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{
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// Tgl::DoubleMatrix4 transformation;
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// Tgl::Result result;
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// m_pPointOfView = &rROI;
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// assert(m_pViewManager);
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// m_pViewManager->SetPOVSource(m_pPointOfView);
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// assert(GetCamera());
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// SETMAT4(transformation, rROI.GetLocalTransform());
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// result = GetCamera()->SetTransformation(transformation);
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// assert(Tgl::Succeeded(result));
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return TRUE;
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}
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// STUB: LEGO1 0x100ab210
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BOOL Lego3DView::Moved(ViewROI& rROI)
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{
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// assert(m_pViewManager);
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// m_pViewManager->Moved(rROI);
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// if (m_pPointOfView == &rROI) {
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// // move the camera
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// Tgl::DoubleMatrix4 transformation;
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// Tgl::Result result;
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// assert(GetCamera());
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// SETMAT4(transformation, rROI.GetLocalTransform());
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// result = GetCamera()->SetTransformation(transformation);
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// assert(Tgl::Succeeded(result));
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// }
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return TRUE;
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}
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// STUB: LEGO1 0x100ab270
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double Lego3DView::Render(double p_und)
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{
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// assert(m_pViewManager);
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// m_pViewManager->Update(m_previousRenderTime);
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// m_previousRenderTime = LegoView1::Render();
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return m_previousRenderTime;
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}
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/*
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virtual Tgl::Result Tgl::View::Pick(unsigned long x,
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unsigned long y,
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const Tgl::Group** ppGroupsToPickFrom,
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int groupsToPickFromCount,
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const Tgl::Group**& rppPickedGroups,
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int& rPickedGroupCount) = 0;
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*/
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// typedef std::map<const Tgl::Group*, const ROI*, std::less<const Tgl::Group*>> Group2ROI;
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// STUB: LEGO1 0x100ab2b0
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ViewROI* Lego3DView::Pick(unsigned long x, unsigned long y)
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{
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// const ROIList& visible_rois = m_pViewManager->GetVisibleROIs();
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// int n_in = 0, n_out;
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// const Tgl::Group** groups_in = new const Tgl::Group*[visible_rois.size()];
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// const Tgl::Group** groups_out = NULL;
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// Group2ROI roi_map;
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// ViewROI* viewROI = NULL;
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// // generate the list of groups to pick from which is all the geometry
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// // groups of all the currently visible ROIs in the view manager.
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// // Also, construct a mapping from each group back to it's ROI since that's
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// // what we need to return.
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// //
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// WALK_STL_OBJECT(visible_rois, ROIList, vi)
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// {
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// ViewROI* vroi = (ViewROI*) (*vi);
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// Tgl::Group* g = vroi->GetGeometry();
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// assert(g);
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// groups_in[n_in++] = g;
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// roi_map[g] = *vi;
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// }
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// // perform the pick on our TglView passing the visible groups
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// //
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// Tgl::View* tglview = GetView();
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// assert(tglview);
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// tglview->Pick(x, y, groups_in, n_in, groups_out, n_out);
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// // search the returned group hierarchy from the bottom for the
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// // first group which was in groups_in.
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// //
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// for (int i = n_out - 1; i >= 0; i--) {
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// const Tgl::Group* g = (const Tgl::Group*) (groups_out[i]);
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// if (!g) // null entries means group node wasn't in groups_in
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// continue;
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// Group2ROI::iterator gi = roi_map.find(g);
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// if (gi != roi_map.end()) {
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// viewROI = (ViewROI*) ((*gi).second);
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// break;
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// }
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// }
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// // delete the heap allocated arrays.
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// //
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// delete[] groups_in;
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// if (groups_out)
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// delete[] groups_out;
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return NULL;
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}
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// double Lego3DView::GetTargetRenderingRate() const
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// {
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// double secondsAllowed;
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// assert(m_pViewManager);
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// secondsAllowed = m_pViewManager->GetSecondsAllowed();
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// return (secondsAllowed ? (1 / secondsAllowed) : HUGE_VAL);
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// }
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