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* LegoActorPresenter * Add ddtor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
33 lines
908 B
C++
33 lines
908 B
C++
#ifndef LEGOACTORPRESENTER_H
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#define LEGOACTORPRESENTER_H
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#include "legoentitypresenter.h"
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// VTABLE: LEGO1 0x100d5320
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// SIZE 0x50
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class LegoActorPresenter : public LegoEntityPresenter {
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public:
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virtual ~LegoActorPresenter() override{};
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// FUNCTION: LEGO1 0x1000cb10
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f06a4
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return "LegoActorPresenter";
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}
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// FUNCTION: LEGO1 0x1000cb20
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoActorPresenter::ClassName()) || LegoEntityPresenter::IsA(p_name);
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}
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virtual void ReadyTickle() override; // vtable+0x18
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virtual void StartingTickle() override; // vtable+0x1c
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virtual void ParseExtra() override; // vtable+0x30
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};
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// SYNTHETIC: LEGO1 0x1000cc30
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// LegoActorPresenter::`scalar deleting destructor'
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#endif // LEGOACTORPRESENTER_H
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