isle/LEGO1/omni/include/mxvariable.h

50 lines
1.1 KiB
C++

#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d7498
// VTABLE: BETA10 0x101bc038
// SIZE 0x24
class MxVariable {
public:
MxVariable() {}
// FUNCTION: BETA10 0x1012a840
MxVariable(const char* p_key, const char* p_value)
{
m_key = p_key;
m_key.ToUpperCase();
m_value = p_value;
}
// FUNCTION: BETA10 0x1012aa30
MxVariable(const char* p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
// FUNCTION: LEGO1 0x1003bea0
// FUNCTION: BETA10 0x1007b810
virtual MxString* GetValue() { return &m_value; } // vtable+0x00
// FUNCTION: LEGO1 0x1003beb0
// FUNCTION: BETA10 0x1007b840
virtual void SetValue(const char* p_value) { m_value = p_value; } // vtable+0x04
// FUNCTION: LEGO1 0x1003bec0
// FUNCTION: BETA10 0x1007b870
virtual void Destroy() { delete this; } // vtable+0x08
// FUNCTION: BETA10 0x1012a7f0
inline const MxString* GetKey() const { return &m_key; }
protected:
MxString m_key; // 0x04
MxString m_value; // 0x14
};
// SYNTHETIC: LEGO1 0x1003bf40
// MxVariable::~MxVariable
#endif // MXVARIABLE_H