isle/LEGO1/lego/legoomni/src/actors/islepathactor.cpp
Christian Semmler 5df947dbb9
Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor (#903)
* Implement/match LegoPathController::FUN_10045c20 and LegoPathController ctor

* Remove obsolete struct
2024-05-11 15:32:11 +02:00

586 lines
10 KiB
C++

#include "islepathactor.h"
#include "3dmanager/lego3dmanager.h"
#include "isle_actions.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legonavcontroller.h"
#include "legopathboundary.h"
#include "legoutils.h"
#include "legovehiclebuildstate.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxnotificationparam.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
DECOMP_SIZE_ASSERT(IslePathActor::SpawnLocation, 0x38)
// GLOBAL: LEGO1 0x10102b28
IslePathActor::SpawnLocation g_spawnLocations[IslePathActor::c_LOCATIONS_NUM];
// FUNCTION: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
m_world = NULL;
m_unk0x13c = 6.0;
m_unk0x15c = 1.0;
m_unk0x158 = 0;
}
// FUNCTION: LEGO1 0x1001a280
MxResult IslePathActor::Create(MxDSAction& p_dsAction)
{
return MxEntity::Create(p_dsAction);
}
// FUNCTION: LEGO1 0x1001a2a0
void IslePathActor::Destroy(MxBool p_fromDestructor)
{
if (!p_fromDestructor) {
LegoPathActor::Destroy(FALSE);
}
}
// FUNCTION: LEGO1 0x1001a2c0
MxLong IslePathActor::Notify(MxParam& p_param)
{
MxLong ret = 0;
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationType0:
ret = VTable0xd0();
break;
case c_notificationType11:
ret = VTable0xcc();
break;
case c_notificationClick:
ret = VTable0xd4((LegoControlManagerEvent&) p_param);
break;
case c_notificationEndAnim:
ret = VTable0xd8((LegoEndAnimNotificationParam&) p_param);
break;
case c_notificationType19:
ret = VTable0xdc((MxType19NotificationParam&) p_param);
break;
}
return ret;
}
// FUNCTION: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
m_roi->SetVisibility(FALSE);
if (CurrentActor() != this) {
m_unk0x15c = NavController()->GetMaxLinearVel();
m_unk0x158 = CurrentActor();
if (m_unk0x158) {
m_unk0x158->ResetWorldTransform(FALSE);
m_unk0x158->SetUserNavFlag(FALSE);
}
}
AnimationManager()->FUN_10061010(FALSE);
if (!m_cameraFlag) {
ResetWorldTransform(TRUE);
SetUserNavFlag(TRUE);
NavController()->ResetLinearVel(m_unk0x13c);
SetCurrentActor(this);
FUN_1001b660();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001a3f0
void IslePathActor::VTable0xe4()
{
// TODO
}
// FUNCTION: LEGO1 0x1001a700
void IslePathActor::RegisterSpawnLocations()
{
g_spawnLocations[0] = SpawnLocation(
LegoGameState::e_pizzeriaExterior,
g_isleScript,
0,
"int35",
2,
0.6,
4,
0.4,
0x2a,
JukeboxScript::c_Quiet_Audio
);
g_spawnLocations[1] = SpawnLocation(
LegoGameState::e_unk23,
g_isleScript,
0,
"edg00_49",
1,
0.43,
2,
0.6,
0x27,
JukeboxScript::c_Quiet_Audio
);
g_spawnLocations[2] = SpawnLocation(
LegoGameState::e_unk24,
g_isleScript,
0,
"edg00_191",
2,
0.5,
0,
0.55,
0x26,
JukeboxScript::c_Quiet_Audio
);
g_spawnLocations[3] = SpawnLocation(
LegoGameState::e_unk4,
g_isleScript,
0,
"int46",
0,
0.5,
2,
0.5,
0x10,
JukeboxScript::c_InformationCenter_Music
);
g_spawnLocations[4] = SpawnLocation(
LegoGameState::e_jetraceExterior,
g_isleScript,
0,
"EDG00_46",
0,
0.95,
2,
0.19,
0x17,
JukeboxScript::c_Beach_Music
);
g_spawnLocations[5] = SpawnLocation(
LegoGameState::e_unk17,
g_isleScript,
0,
"EDG00_46",
3,
0.625,
2,
0.03,
0x18,
JukeboxScript::c_Beach_Music
);
g_spawnLocations[6] = SpawnLocation(
LegoGameState::e_jetrace2,
g_isleScript,
0,
"EDG10_63",
0,
0.26,
1,
0.01,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[7] = SpawnLocation(
LegoGameState::e_carraceExterior,
g_isleScript,
0,
"INT15",
5,
0.65,
1,
0.68,
0x33,
JukeboxScript::c_CentralNorthRoad_Music
);
g_spawnLocations[8] = SpawnLocation(
LegoGameState::e_unk20,
g_isleScript,
0,
"INT16",
4,
0.1,
2,
0,
0x34,
JukeboxScript::c_CentralNorthRoad_Music
);
g_spawnLocations[9] = SpawnLocation(
LegoGameState::e_unk21,
g_isleScript,
0,
"INT62",
2,
0.1,
3,
0.7,
0x36,
JukeboxScript::c_CentralNorthRoad_Music
);
g_spawnLocations[10] = SpawnLocation(
LegoGameState::e_garageExterior,
g_isleScript,
0,
"INT24",
0,
0.55,
2,
0.71,
0x08,
JukeboxScript::c_GarageArea_Music
);
g_spawnLocations[11] = SpawnLocation(
LegoGameState::e_unk28,
g_isleScript,
0,
"INT24",
2,
0.73,
4,
0.71,
0x0a,
JukeboxScript::c_GarageArea_Music
);
g_spawnLocations[12] = SpawnLocation(
LegoGameState::e_hospitalExterior,
g_isleScript,
0,
"INT19",
0,
0.85,
1,
0.28,
0,
JukeboxScript::c_Hospital_Music
);
g_spawnLocations[13] = SpawnLocation(
LegoGameState::e_unk31,
g_isleScript,
0,
"EDG02_28",
3,
0.37,
1,
0.52,
0x0c,
JukeboxScript::c_Hospital_Music
);
g_spawnLocations[14] = SpawnLocation(
LegoGameState::e_policeExterior,
g_isleScript,
0,
"INT33",
0,
0.88,
2,
0.74,
0x22,
JukeboxScript::c_PoliceStation_Music
);
g_spawnLocations[15] = SpawnLocation(
LegoGameState::e_unk33,
g_isleScript,
0,
"EDG02_64",
2,
0.24,
0,
0.84,
0x23,
JukeboxScript::c_PoliceStation_Music
);
g_spawnLocations[16] = SpawnLocation(
LegoGameState::e_unk40,
g_isleScript,
0,
"edg02_51",
2,
0.63,
3,
0.01,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[17] = SpawnLocation(
LegoGameState::e_unk41,
g_isleScript,
0,
"edg02_51",
2,
0.63,
0,
0.4,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[18] = SpawnLocation(
LegoGameState::e_unk43,
g_isleScript,
0,
"edg02_35",
2,
0.8,
0,
0.2,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[19] = SpawnLocation(
LegoGameState::e_unk44,
g_isleScript,
0,
"EDG03_01",
2,
0.25,
0,
0.75,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[20] = SpawnLocation(
LegoGameState::e_unk45,
g_isleScript,
0,
"edg10_70",
3,
0.25,
0,
0.7,
0x44,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[21] = SpawnLocation(
LegoGameState::e_unk42,
g_isleScript,
0,
"inv_05",
2,
0.75,
0,
0.19,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[22] = SpawnLocation(
LegoGameState::e_unk48,
g_act3Script,
0,
"edg02_51",
2,
0.63,
0,
0.4,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[23] = SpawnLocation(
LegoGameState::e_unk49,
g_act3Script,
0,
"inv_05",
2,
0.75,
0,
0.19,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[24] = SpawnLocation(
LegoGameState::e_unk50,
g_act2mainScript,
0,
"EDG02_51",
0,
0.64,
1,
0.37,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[25] = SpawnLocation(
LegoGameState::e_unk51,
g_isleScript,
0,
"edg02_32",
0,
0.5,
2,
0.5,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[26] = SpawnLocation(
LegoGameState::e_unk52,
g_isleScript,
0,
"edg02_19",
2,
0.5,
0,
0.5,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[27] = SpawnLocation(
LegoGameState::e_unk54,
g_isleScript,
0,
"int36",
0,
0.2,
4,
0.4,
0,
JukeboxScript::c_noneJukebox
);
g_spawnLocations[28] = SpawnLocation(
LegoGameState::e_unk55,
g_isleScript,
0,
"edg02_50",
2,
0.8,
1,
0.3,
0,
JukeboxScript::c_noneJukebox
);
}
// FUNCTION: LEGO1 0x1001b2a0
// FUNCTION: BETA10 0x100369c6
void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags)
{
MxS16 i;
for (i = 0; i < c_LOCATIONS_NUM && g_spawnLocations[i].m_area != p_area; i++) {
}
assert(i != c_LOCATIONS_NUM);
if (i != c_LOCATIONS_NUM) {
LegoWorld* world = FindWorld(*g_spawnLocations[i].m_script, g_spawnLocations[i].m_entityId);
assert(world);
if (m_world != NULL) {
m_world->FUN_1001fc80(this);
m_world->Remove(this);
VideoManager()->Get3DManager()->Remove(*m_roi);
}
m_world = world;
if (p_und) {
VTable0xe0();
}
m_world->PlaceActor(
this,
g_spawnLocations[i].m_name,
g_spawnLocations[i].m_src,
g_spawnLocations[i].m_srcScale,
g_spawnLocations[i].m_dest,
g_spawnLocations[i].m_destScale
);
if (GameState()->GetActorId() != m_actorId) {
m_world->Add(this);
}
LegoVehicleBuildState* state = NULL;
if (p_flags & c_spawnBit1) {
MxBool und = FALSE;
IsleScript::Script anim;
switch (g_spawnLocations[i].m_unk0x30) {
case 0x00:
case 0x44:
break;
case 0x0a:
state = (LegoVehicleBuildState*) GameState()->GetState("LegoDuneCarBuildState");
anim = IsleScript::c_igs008na_RunAnim;
break;
case 0x18:
state = (LegoVehicleBuildState*) GameState()->GetState("LegoJetskiBuildState");
anim = IsleScript::c_ijs006sn_RunAnim;
break;
case 0x23:
state = (LegoVehicleBuildState*) GameState()->GetState("LegoCopterBuildState");
anim = IsleScript::c_ips002ro_RunAnim;
break;
case 0x34:
state = (LegoVehicleBuildState*) GameState()->GetState("LegoRaceCarBuildState");
anim = IsleScript::c_irt007in_RunAnim;
break;
default:
und = TRUE;
break;
}
if (state != NULL && state->m_unk0x4d && !state->m_unk0x4e) {
if (AnimationManager()->FUN_10060dc0(anim, NULL, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE) ==
SUCCESS) {
state->m_unk0x4e = TRUE;
und = FALSE;
}
}
if (und) {
FUN_1003ecc0(this, 0, g_spawnLocations[i].m_unk0x30, TRUE);
}
}
if (m_cameraFlag) {
FUN_1003eda0();
}
if (p_flags & c_playMusic && g_spawnLocations[i].m_music != JukeboxScript::c_noneJukebox) {
MxDSAction action;
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(g_spawnLocations[i].m_music);
BackgroundAudioManager()->PlayMusic(action, 5, 4);
}
}
}
// FUNCTION: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset)
{
if (m_world) {
m_world->FUN_1001fc80(this);
m_world->Remove(this);
VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
}
m_world = CurrentWorld();
if (p_reset) {
VTable0xe0();
}
m_world->FUN_1001fa70(this);
p_boundary->AddActor(this);
if (m_actorId != GameState()->GetActorId()) {
m_world->Add(this);
}
m_roi->FUN_100a58f0(p_transform);
if (m_cameraFlag) {
FUN_1003eda0();
FUN_10010c30();
}
}
// STUB: LEGO1 0x1001b660
void IslePathActor::FUN_1001b660()
{
// TODO
}