isle/3rdparty/dx5/inc/d3drmobj.h
itsmattkc b59d8ef5cf include directx 5 sdk
This is almost certainly abandonware, fairly small (<1MB), and is going to save us a lot of dev environment headaches
2023-08-06 12:47:16 -07:00

1100 lines
48 KiB
C

/*==========================================================================;
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: d3drm.h
* Content: Direct3DRM include file
*
***************************************************************************/
#ifndef _D3DRMOBJ_H_
#define _D3DRMOBJ_H_
#include <objbase.h> /* Use Windows header files */
#define VIRTUAL
#include "d3drmdef.h"
#include "d3d.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* The methods for IUnknown
*/
#define IUNKNOWN_METHODS(kind) \
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) kind; \
STDMETHOD_(ULONG, AddRef) (THIS) kind; \
STDMETHOD_(ULONG, Release) (THIS) kind
/*
* The methods for IDirect3DRMObject
*/
#define IDIRECT3DRMOBJECT_METHODS(kind) \
STDMETHOD(Clone) (THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) kind; \
STDMETHOD(AddDestroyCallback) (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \
STDMETHOD(DeleteDestroyCallback) (THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) kind; \
STDMETHOD(SetAppData) (THIS_ DWORD data) kind; \
STDMETHOD_(DWORD, GetAppData) (THIS) kind; \
STDMETHOD(SetName) (THIS_ LPCSTR) kind; \
STDMETHOD(GetName) (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind; \
STDMETHOD(GetClassName) (THIS_ LPDWORD lpdwSize, LPSTR lpName) kind
#define WIN_TYPES(itype, ptype) \
typedef interface itype FAR *LP##ptype, FAR **LPLP##ptype
WIN_TYPES(IDirect3DRMObject, DIRECT3DRMOBJECT);
WIN_TYPES(IDirect3DRMDevice, DIRECT3DRMDEVICE);
WIN_TYPES(IDirect3DRMDevice2, DIRECT3DRMDEVICE2);
WIN_TYPES(IDirect3DRMViewport, DIRECT3DRMVIEWPORT);
WIN_TYPES(IDirect3DRMFrame, DIRECT3DRMFRAME);
WIN_TYPES(IDirect3DRMFrame2, DIRECT3DRMFRAME2);
WIN_TYPES(IDirect3DRMVisual, DIRECT3DRMVISUAL);
WIN_TYPES(IDirect3DRMMesh, DIRECT3DRMMESH);
WIN_TYPES(IDirect3DRMMeshBuilder, DIRECT3DRMMESHBUILDER);
WIN_TYPES(IDirect3DRMMeshBuilder2, DIRECT3DRMMESHBUILDER2);
WIN_TYPES(IDirect3DRMFace, DIRECT3DRMFACE);
WIN_TYPES(IDirect3DRMLight, DIRECT3DRMLIGHT);
WIN_TYPES(IDirect3DRMTexture, DIRECT3DRMTEXTURE);
WIN_TYPES(IDirect3DRMTexture2, DIRECT3DRMTEXTURE2);
WIN_TYPES(IDirect3DRMWrap, DIRECT3DRMWRAP);
WIN_TYPES(IDirect3DRMMaterial, DIRECT3DRMMATERIAL);
WIN_TYPES(IDirect3DRMInterpolator, DIRECT3DRMINTERPOLATOR);
WIN_TYPES(IDirect3DRMAnimation, DIRECT3DRMANIMATION);
WIN_TYPES(IDirect3DRMAnimationSet, DIRECT3DRMANIMATIONSET);
WIN_TYPES(IDirect3DRMUserVisual, DIRECT3DRMUSERVISUAL);
WIN_TYPES(IDirect3DRMShadow, DIRECT3DRMSHADOW);
WIN_TYPES(IDirect3DRMArray, DIRECT3DRMARRAY);
WIN_TYPES(IDirect3DRMObjectArray, DIRECT3DRMOBJECTARRAY);
WIN_TYPES(IDirect3DRMDeviceArray, DIRECT3DRMDEVICEARRAY);
WIN_TYPES(IDirect3DRMFaceArray, DIRECT3DRMFACEARRAY);
WIN_TYPES(IDirect3DRMViewportArray, DIRECT3DRMVIEWPORTARRAY);
WIN_TYPES(IDirect3DRMFrameArray, DIRECT3DRMFRAMEARRAY);
WIN_TYPES(IDirect3DRMVisualArray, DIRECT3DRMVISUALARRAY);
WIN_TYPES(IDirect3DRMPickedArray, DIRECT3DRMPICKEDARRAY);
WIN_TYPES(IDirect3DRMPicked2Array, DIRECT3DRMPICKED2ARRAY);
WIN_TYPES(IDirect3DRMLightArray, DIRECT3DRMLIGHTARRAY);
WIN_TYPES(IDirect3DRMProgressiveMesh, DIRECT3DRMPROGRESSIVEMESH);
/*
* Direct3DRM Object classes
*/
DEFINE_GUID(CLSID_CDirect3DRMDevice, 0x4fa3568e, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMViewport, 0x4fa3568f, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMFrame, 0x4fa35690, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMMesh, 0x4fa35691, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMMeshBuilder, 0x4fa35692, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMFace, 0x4fa35693, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMLight, 0x4fa35694, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMTexture, 0x4fa35695, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMWrap, 0x4fa35696, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMMaterial, 0x4fa35697, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMAnimation, 0x4fa35698, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMAnimationSet, 0x4fa35699, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMUserVisual, 0x4fa3569a, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMShadow, 0x4fa3569b, 0x623f, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(CLSID_CDirect3DRMViewportInterpolator,
0xde9eaa1, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(CLSID_CDirect3DRMFrameInterpolator,
0xde9eaa2, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(CLSID_CDirect3DRMMeshInterpolator,
0xde9eaa3, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(CLSID_CDirect3DRMLightInterpolator,
0xde9eaa6, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(CLSID_CDirect3DRMMaterialInterpolator,
0xde9eaa7, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(CLSID_CDirect3DRMTextureInterpolator,
0xde9eaa8, 0x3b84, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(CLSID_CDirect3DRMProgressiveMesh, 0x4516ec40, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
/*
* Direct3DRM Object interfaces
*/
DEFINE_GUID(IID_IDirect3DRMObject, 0xeb16cb00, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMDevice, 0xe9e19280, 0x6e05, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMDevice2, 0x4516ec78, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRMViewport, 0xeb16cb02, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMFrame, 0xeb16cb03, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMFrame2, 0xc3dfbd60, 0x3988, 0x11d0, 0x9e, 0xc2, 0x0, 0x0, 0xc0, 0x29, 0x1a, 0xc3);
DEFINE_GUID(IID_IDirect3DRMVisual, 0xeb16cb04, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMMesh, 0xa3a80d01, 0x6e12, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMMeshBuilder, 0xa3a80d02, 0x6e12, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMMeshBuilder2, 0x4516ec77, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRMFace, 0xeb16cb07, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMLight, 0xeb16cb08, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMTexture, 0xeb16cb09, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMTexture2, 0x120f30c0, 0x1629, 0x11d0, 0x94, 0x1c, 0x0, 0x80, 0xc8, 0xc, 0xfa, 0x7b);
DEFINE_GUID(IID_IDirect3DRMWrap, 0xeb16cb0a, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMMaterial, 0xeb16cb0b, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMAnimation, 0xeb16cb0d, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMAnimationSet, 0xeb16cb0e, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMObjectArray, 0x242f6bc2, 0x3849, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRMDeviceArray, 0xeb16cb10, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMViewportArray, 0xeb16cb11, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMFrameArray, 0xeb16cb12, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMVisualArray, 0xeb16cb13, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMLightArray, 0xeb16cb14, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMPickedArray, 0xeb16cb16, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMFaceArray, 0xeb16cb17, 0xd271, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMUserVisual, 0x59163de0, 0x6d43, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMShadow, 0xaf359780, 0x6ba3, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRMInterpolator, 0x242f6bc1, 0x3849, 0x11d0, 0x9b, 0x6d, 0x0, 0x0, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRMProgressiveMesh, 0x4516ec79, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRMPicked2Array, 0x4516ec7b, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
typedef void (CDECL *D3DRMOBJECTCALLBACK)(LPDIRECT3DRMOBJECT obj, LPVOID arg);
typedef void (CDECL *D3DRMFRAMEMOVECALLBACK)(LPDIRECT3DRMFRAME obj, LPVOID arg, D3DVALUE delta);
typedef void (CDECL *D3DRMUPDATECALLBACK)(LPDIRECT3DRMDEVICE obj, LPVOID arg, int, LPD3DRECT);
typedef int (CDECL *D3DRMUSERVISUALCALLBACK)
( LPDIRECT3DRMUSERVISUAL obj, LPVOID arg, D3DRMUSERVISUALREASON reason,
LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view
);
typedef HRESULT (CDECL *D3DRMLOADTEXTURECALLBACK)
(char *tex_name, void *arg, LPDIRECT3DRMTEXTURE *);
typedef void (CDECL *D3DRMLOADCALLBACK)
(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg);
typedef struct _D3DRMPICKDESC
{
ULONG ulFaceIdx;
LONG lGroupIdx;
D3DVECTOR vPosition;
} D3DRMPICKDESC, *LPD3DRMPICKDESC;
typedef struct _D3DRMPICKDESC2
{
ULONG ulFaceIdx;
LONG lGroupIdx;
D3DVECTOR dvPosition;
D3DVALUE tu;
D3DVALUE tv;
D3DVECTOR dvNormal;
D3DCOLOR dcColor;
} D3DRMPICKDESC2, *LPD3DRMPICKDESC2;
#undef INTERFACE
#define INTERFACE IDirect3DRMObject
/*
* Base class
*/
DECLARE_INTERFACE_(IDirect3DRMObject, IUnknown)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
};
#undef INTERFACE
#define INTERFACE IDirect3DRMVisual
DECLARE_INTERFACE_(IDirect3DRMVisual, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
};
#undef INTERFACE
#define INTERFACE IDirect3DRMDevice
DECLARE_INTERFACE_(IDirect3DRMDevice, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMDevice methods
*/
STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev) PURE;
STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE;
STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMDevice2
DECLARE_INTERFACE_(IDirect3DRMDevice2, IDirect3DRMDevice)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMDevice methods
*/
STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev) PURE;
STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE;
STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
/*
* IDirect3DRMDevice2 methods
*/
STDMETHOD(InitFromD3D2)(THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev) PURE;
STDMETHOD(InitFromSurface)(THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, LPDIRECTDRAWSURFACE lpDDSBack) PURE;
STDMETHOD(SetRenderMode)(THIS_ DWORD dwFlags) PURE;
STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE;
STDMETHOD(GetDirect3DDevice2)(THIS_ LPDIRECT3DDEVICE2 *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMViewport
DECLARE_INTERFACE_(IDirect3DRMViewport, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMViewport methods
*/
STDMETHOD(Init)
( THIS_ LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMFRAME camera,
DWORD xpos, DWORD ypos, DWORD width, DWORD height
) PURE;
STDMETHOD(Clear)(THIS) PURE;
STDMETHOD(Render)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetUniformScaling)(THIS_ BOOL) PURE;
STDMETHOD(SetCamera)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(SetProjection)(THIS_ D3DRMPROJECTIONTYPE) PURE;
STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
STDMETHOD(Configure)(THIS_ LONG x, LONG y, DWORD width, DWORD height) PURE;
STDMETHOD(ForceUpdate)(THIS_ DWORD x1, DWORD y1, DWORD x2, DWORD y2) PURE;
STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
STDMETHOD(GetCamera)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DRMDEVICE *) PURE;
STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
STDMETHOD(Pick)(THIS_ LONG x, LONG y, LPDIRECT3DRMPICKEDARRAY *return_visuals) PURE;
STDMETHOD_(BOOL, GetUniformScaling)(THIS) PURE;
STDMETHOD_(LONG, GetX)(THIS) PURE;
STDMETHOD_(LONG, GetY)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE;
STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMFrame
DECLARE_INTERFACE_(IDirect3DRMFrame, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFrame methods
*/
STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE;
STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE;
STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE;
STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
STDMETHOD(SetOrientation)
( THIS_ LPDIRECT3DRMFRAME reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz
) PURE;
STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMFrame2
DECLARE_INTERFACE_(IDirect3DRMFrame2, IDirect3DRMFrame)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFrame methods
*/
STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE;
STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE;
STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE;
STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
STDMETHOD(SetOrientation)
( THIS_ LPDIRECT3DRMFRAME reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz
) PURE;
STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
/*
* IDirect3DRMFrame2 methods
*/
STDMETHOD(AddMoveCallback2)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg, DWORD dwFlags) PURE;
STDMETHOD(GetBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD_(BOOL, GetBoxEnable)(THIS) PURE;
STDMETHOD(GetAxes)(THIS_ LPD3DVECTOR dir, LPD3DVECTOR up);
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(BOOL, GetInheritAxes)(THIS);
STDMETHOD(GetHierarchyBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBox)(THIS_ LPD3DRMBOX) PURE;
STDMETHOD(SetBoxEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DRMRAY ray, DWORD dwFlags, LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat,
D3DRMSAVEOPTIONS d3dSaveFlags);
};
#undef INTERFACE
#define INTERFACE IDirect3DRMMesh
DECLARE_INTERFACE_(IDirect3DRMMesh, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMesh methods
*/
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData, D3DRMGROUPINDEX *returnId) PURE;
STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count, D3DRMVERTEX *values) PURE;
STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE;
STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE;
STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE;
STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, DWORD *fDataSize, unsigned *fData) PURE;
STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE;
STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE;
STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMProgressiveMesh
DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMProgressiveMesh methods
*/
STDMETHOD(Load) (THIS_ LPVOID lpObjLocation, LPVOID lpObjId,
D3DRMLOADOPTIONS dloLoadflags, D3DRMLOADTEXTURECALLBACK lpCallback,
LPVOID lpArg) PURE;
STDMETHOD(GetLoadStatus) (THIS_ LPD3DRMPMESHLOADSTATUS lpStatus) PURE;
STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
STDMETHOD(Abort) (THIS_ DWORD dwFlags) PURE;
STDMETHOD(GetFaceDetail) (THIS_ LPDWORD lpdwCount) PURE;
STDMETHOD(GetVertexDetail) (THIS_ LPDWORD lpdwCount) PURE;
STDMETHOD(SetFaceDetail) (THIS_ DWORD dwCount) PURE;
STDMETHOD(SetVertexDetail) (THIS_ DWORD dwCount) PURE;
STDMETHOD(GetFaceDetailRange) (THIS_ LPDWORD lpdwMin, LPDWORD lpdwMax) PURE;
STDMETHOD(GetVertexDetailRange) (THIS_ LPDWORD lpdwMin, LPDWORD lpdwMax) PURE;
STDMETHOD(GetDetail) (THIS_ D3DVALUE *lpdvVal) PURE;
STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE;
STDMETHOD(RegisterEvents) (THIS_ HANDLE hEvent, DWORD dwFlags, DWORD dwReserved) PURE;
STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *lplpD3DRMMesh) PURE;
STDMETHOD(Duplicate) (THIS_ LPDIRECT3DRMPROGRESSIVEMESH *lplpD3DRMPMesh) PURE;
STDMETHOD(GetBox) (THIS_ LPD3DRMBOX lpBBox) PURE;
STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(GetQuality) (THIS_ LPD3DRMRENDERQUALITY lpdwquality) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMShadow
DECLARE_INTERFACE_(IDirect3DRMShadow, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMShadow methods
*/
STDMETHOD(Init)
( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz,
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz
) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMFace
DECLARE_INTERFACE_(IDirect3DRMFace, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFace methods
*/
STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMeshBuilder methods
*/
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE;
STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(GenerateNormals)(THIS) PURE;
STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
STDMETHOD(AddFaces)
( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
DWORD *data, LPDIRECT3DRMFACEARRAY*
) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(GetVertices)
( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
STDMETHOD_(int, GetFaceCount)(THIS) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder2
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder2, IDirect3DRMMeshBuilder)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMeshBuilder methods
*/
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE;
STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(GenerateNormals)(THIS) PURE;
STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
STDMETHOD(AddFaces)
( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
DWORD *data, LPDIRECT3DRMFACEARRAY*
) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(GetVertices)
( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
STDMETHOD_(int, GetFaceCount)(THIS) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
/*
* IDirect3DRMMeshBuilder2 methods
*/
STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD dwFlags) PURE;
STDMETHOD(GetFace)(THIS_ DWORD index, LPDIRECT3DRMFACE*) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMLight
DECLARE_INTERFACE_(IDirect3DRMLight, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMLight methods
*/
STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE;
STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE;
STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD_(D3DRMLIGHTTYPE, GetType)(THIS) PURE;
STDMETHOD(SetEnableFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(GetEnableFrame)(THIS_ LPDIRECT3DRMFRAME*) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMTexture
DECLARE_INTERFACE_(IDirect3DRMTexture, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMTexture methods
*/
STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE;
STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE;
STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE;
STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;
STDMETHOD(SetColors)(THIS_ DWORD) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE;
STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE;
STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE;
STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetColors)(THIS) PURE;
STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE;
STDMETHOD_(BOOL, GetDecalTransparency)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMTexture2
DECLARE_INTERFACE_(IDirect3DRMTexture2, IDirect3DRMTexture)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMTexture methods
*/
STDMETHOD(InitFromFile)(THIS_ const char *filename) PURE;
STDMETHOD(InitFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS) PURE;
STDMETHOD(InitFromResource)(THIS_ HRSRC) PURE;
STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;
STDMETHOD(SetColors)(THIS_ DWORD) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
STDMETHOD(SetDecalOrigin)(THIS_ LONG x, LONG y) PURE;
STDMETHOD(SetDecalScale)(THIS_ DWORD) PURE;
STDMETHOD(SetDecalTransparency)(THIS_ BOOL) PURE;
STDMETHOD(SetDecalTransparentColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
STDMETHOD(GetDecalOrigin)(THIS_ LONG *x_return, LONG *y_return) PURE;
STDMETHOD_(D3DRMIMAGE *, GetImage)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetColors)(THIS) PURE;
STDMETHOD_(DWORD, GetDecalScale)(THIS) PURE;
STDMETHOD_(BOOL, GetDecalTransparency)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetDecalTransparentColor)(THIS) PURE;
/*
* IDirect3DRMTexture2 methods
*/
STDMETHOD(InitFromImage)(THIS_ LPD3DRMIMAGE) PURE;
STDMETHOD(InitFromResource2)(THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType) PURE;
STDMETHOD(GenerateMIPMap)(THIS_ DWORD) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMWrap
DECLARE_INTERFACE_(IDirect3DRMWrap, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMWrap methods
*/
STDMETHOD(Init)
( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME ref,
D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv
) PURE;
STDMETHOD(Apply)(THIS_ LPDIRECT3DRMOBJECT) PURE;
STDMETHOD(ApplyRelative)(THIS_ LPDIRECT3DRMFRAME frame, LPDIRECT3DRMOBJECT) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMMaterial
DECLARE_INTERFACE_(IDirect3DRMMaterial, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMaterial methods
*/
STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE;
STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE;
STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMAnimation
DECLARE_INTERFACE_(IDirect3DRMAnimation, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMAnimation methods
*/
STDMETHOD(SetOptions)(THIS_ D3DRMANIMATIONOPTIONS flags) PURE;
STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE;
STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE;
STDMETHOD(SetFrame)(THIS_ LPDIRECT3DRMFRAME frame) PURE;
STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
STDMETHOD_(D3DRMANIMATIONOPTIONS, GetOptions)(THIS) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMAnimationSet
DECLARE_INTERFACE_(IDirect3DRMAnimationSet, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMAnimationSet methods
*/
STDMETHOD(AddAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg, LPDIRECT3DRMFRAME parent)PURE;
STDMETHOD(DeleteAnimation)(THIS_ LPDIRECT3DRMANIMATION aid) PURE;
STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMUserVisual
DECLARE_INTERFACE_(IDirect3DRMUserVisual, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMUserVisual methods
*/
STDMETHOD(Init)(THIS_ D3DRMUSERVISUALCALLBACK fn, void *arg) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMArray
DECLARE_INTERFACE_(IDirect3DRMArray, IUnknown)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
/* No GetElement method as it would get overloaded
* in derived classes, and overloading is
* a no-no in COM
*/
};
#undef INTERFACE
#define INTERFACE IDirect3DRMObjectArray
DECLARE_INTERFACE_(IDirect3DRMObjectArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMOBJECT *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMDeviceArray
DECLARE_INTERFACE_(IDirect3DRMDeviceArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMDEVICE *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMFrameArray
DECLARE_INTERFACE_(IDirect3DRMFrameArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMFRAME *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMViewportArray
DECLARE_INTERFACE_(IDirect3DRMViewportArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMVIEWPORT *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMVisualArray
DECLARE_INTERFACE_(IDirect3DRMVisualArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMPickedArray
DECLARE_INTERFACE_(IDirect3DRMPickedArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetPick)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *, LPDIRECT3DRMFRAMEARRAY *, LPD3DRMPICKDESC) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMLightArray
DECLARE_INTERFACE_(IDirect3DRMLightArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMLIGHT *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMFaceArray
DECLARE_INTERFACE_(IDirect3DRMFaceArray, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetElement)(THIS_ DWORD index, LPDIRECT3DRMFACE *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMPicked2Array
DECLARE_INTERFACE_(IDirect3DRMPicked2Array, IDirect3DRMArray)
{
IUNKNOWN_METHODS(PURE);
STDMETHOD_(DWORD, GetSize)(THIS) PURE;
STDMETHOD(GetPick)(THIS_ DWORD index, LPDIRECT3DRMVISUAL *, LPDIRECT3DRMFRAMEARRAY *, LPD3DRMPICKDESC2) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMInterpolator
DECLARE_INTERFACE_(IDirect3DRMInterpolator, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMInterpolator methods
*/
STDMETHOD(AttachObject)(THIS_ LPDIRECT3DRMOBJECT) PURE;
STDMETHOD(GetAttachedObjects)(THIS_ LPDIRECT3DRMOBJECTARRAY *) PURE;
STDMETHOD(DetachObject)(THIS_ LPDIRECT3DRMOBJECT) PURE;
STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE;
STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
STDMETHOD(Interpolate)(THIS_ D3DVALUE, LPDIRECT3DRMOBJECT, D3DRMINTERPOLATIONOPTIONS) PURE;
};
#ifdef __cplusplus
};
#endif
#endif /* _D3DRMOBJ_H_ */