isle/LEGO1/mxsoundmanager.h
DmitriLeon2000 34e09c2bb3
Clean up Destroy pattern everywhere, fix missing overrides (#202)
* Rename MxMusicPresenter function vtable38

* Rename MxMusicPresenter function vtable38

* MxMediaPresenter, MxMusicManager and MxMusicPresenter
* Refactoring Destroy functions

* MxMediaManager & MxMusicPresenter

* Fix some vtable declarations, more renames

* Fix MxEventManager

* More rename fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-13 18:43:45 +02:00

30 lines
650 B
C++

#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxaudiomanager.h"
#include <dsound.h>
// VTABLE 0x100dc128
// SIZE 0x3c
class MxSoundManager : public MxAudioManager
{
public:
MxSoundManager();
virtual ~MxSoundManager() override; // vtable+0x0
virtual MxResult StartDirectSound(undefined4 p_unknown1, MxBool p_unknown2); //vtable+0x30
virtual void vtable0x34(); // vtable+0x34
virtual void vtable0x38(); // vtable+0x38
private:
void Init();
void Destroy(MxBool p_fromDestructor);
undefined4 m_unk30;
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk35[4];
};
#endif // MXSOUNDMANAGER_H