isle/LEGO1/lego/sources/geom/legoweedge.cpp
Nathan M Gilbert 1e3ca11886
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00

55 lines
1,002 B
C++

#include "legoweedge.h"
DECOMP_SIZE_ASSERT(Edge, 0x24)
DECOMP_SIZE_ASSERT(LegoWEEdge, 0x0c)
// FUNCTION: LEGO1 0x1009a550
LegoWEEdge::LegoWEEdge()
{
m_edges = NULL;
m_numEdges = 0;
}
// FUNCTION: LEGO1 0x1009a590
LegoWEEdge::~LegoWEEdge()
{
if (m_edges) {
delete m_edges;
}
}
// FUNCTION: LEGO1 0x1009a5b0
LegoResult LegoWEEdge::VTable0x04()
{
for (LegoS32 i = 0; i < m_numEdges; i++) {
Edge* e1 = m_edges[i];
Edge* e2 = (m_numEdges - i) == 1 ? m_edges[0] : m_edges[i + 1];
if (e2->m_pointA == e1->m_pointA) {
e1->m_faceA = this;
e2->m_faceB = this;
e1->m_ccwA = e2;
e2->m_cwB = e1;
}
else if (e2->m_pointB == e1->m_pointA) {
e1->m_faceA = this;
e2->m_faceA = this;
e1->m_ccwA = e2;
e2->m_cwA = e1;
}
else if (e1->m_pointB == e2->m_pointA) {
e1->m_faceB = this;
e2->m_faceB = this;
e1->m_ccwB = e2;
e2->m_cwB = e1;
}
else {
e1->m_faceB = this;
e2->m_faceA = this;
e1->m_ccwB = e2;
e2->m_cwA = e1;
}
}
return SUCCESS;
}