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1e3ca11886
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
55 lines
1,002 B
C++
55 lines
1,002 B
C++
#include "legoweedge.h"
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DECOMP_SIZE_ASSERT(Edge, 0x24)
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DECOMP_SIZE_ASSERT(LegoWEEdge, 0x0c)
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// FUNCTION: LEGO1 0x1009a550
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LegoWEEdge::LegoWEEdge()
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{
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m_edges = NULL;
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m_numEdges = 0;
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}
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// FUNCTION: LEGO1 0x1009a590
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LegoWEEdge::~LegoWEEdge()
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{
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if (m_edges) {
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delete m_edges;
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}
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}
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// FUNCTION: LEGO1 0x1009a5b0
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LegoResult LegoWEEdge::VTable0x04()
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{
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for (LegoS32 i = 0; i < m_numEdges; i++) {
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Edge* e1 = m_edges[i];
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Edge* e2 = (m_numEdges - i) == 1 ? m_edges[0] : m_edges[i + 1];
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if (e2->m_pointA == e1->m_pointA) {
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e1->m_faceA = this;
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e2->m_faceB = this;
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e1->m_ccwA = e2;
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e2->m_cwB = e1;
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}
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else if (e2->m_pointB == e1->m_pointA) {
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e1->m_faceA = this;
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e2->m_faceA = this;
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e1->m_ccwA = e2;
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e2->m_cwA = e1;
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}
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else if (e1->m_pointB == e2->m_pointA) {
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e1->m_faceB = this;
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e2->m_faceB = this;
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e1->m_ccwB = e2;
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e2->m_cwB = e1;
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}
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else {
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e1->m_faceB = this;
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e2->m_faceA = this;
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e1->m_ccwB = e2;
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e2->m_cwA = e1;
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}
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}
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return SUCCESS;
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}
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