isle/LEGO1/lego/legoomni/include/bumpbouy.h
Nathan M Gilbert 1e3ca11886
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00

34 lines
745 B
C++

#ifndef BUMPBOUY_H
#define BUMPBOUY_H
#include "legoanimactor.h"
#include "mxtypes.h"
/*
VTABLE: LEGO1 0x100d6790 LegoPathActor
VTABLE: LEGO1 0x100d6860 LegoAnimActor
*/
// SIZE 0x174
class BumpBouy : public LegoAnimActor {
public:
BumpBouy();
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10027510
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0394
return "BumpBouy";
}
// FUNCTION: LEGO1 0x10027500
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x100274a0
// BumpBouy::`scalar deleting destructor'
};
#endif // BUMPBOUY_H