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* Mark LegoEntity:Destroy (many vtables use it) * Starting addrs for Lego3DManager helpers * Addrs for users of Lego3DManager and changes where needed
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#ifndef _Lego3DView_h
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#define _Lego3DView_h
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#include "decomp.h"
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#include "legoview1.h"
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class ViewManager;
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class ViewROI;
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/////////////////////////////////////////////////////////////////////////////
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// Lego3DView
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// VTABLE: LEGO1 0x100dbf78
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// SIZE 0xa8
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class Lego3DView : public LegoView1 {
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public:
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Lego3DView();
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~Lego3DView() override;
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BOOL Create(const CreateStruct&, Tgl::Renderer*);
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void Destroy() override; // vtable+0x08
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BOOL Add(ViewROI&);
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BOOL Remove(ViewROI&);
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BOOL Moved(ViewROI&);
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BOOL SetPointOfView(ViewROI&);
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double Render(double p_und);
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ViewROI* Pick(unsigned long x, unsigned long y);
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ViewROI* GetPointOfView();
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ViewManager* GetViewManager();
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private:
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ViewManager* m_pViewManager; // 0x88
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double m_previousRenderTime; // 0x90
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double m_unk0x98; // 0x98
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ViewROI* m_pPointOfView; // 0xa0
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};
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// SYNTHETIC: LEGO1 0x100aaf10
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// Lego3DView::`scalar deleting destructor'
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/////////////////////////////////////////////////////////////////////////////
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//
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// Lego3DView implementation
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// FUNCTION: BETA10 0x100576b0
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inline ViewManager* Lego3DView::GetViewManager()
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{
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return m_pViewManager;
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}
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inline ViewROI* Lego3DView::GetPointOfView()
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{
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return m_pPointOfView;
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}
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#endif /* _Lego3DView_h */
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