isle/LEGO1/lego/legoomni/include/mxbackgroundaudiomanager.h
2024-01-08 12:45:07 +01:00

66 lines
1.7 KiB
C++

#ifndef MXBACKGROUNDAUDIOMANAGER_H
#define MXBACKGROUNDAUDIOMANAGER_H
#include "mxaudiopresenter.h"
#include "mxcore.h"
#include "mxdsaction.h"
#include "mxnotificationmanager.h"
#include "mxpresenter.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d9fe8
// SIZE 0x150
class MxBackgroundAudioManager : public MxCore {
public:
MxBackgroundAudioManager();
virtual ~MxBackgroundAudioManager() override;
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x04
virtual MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1007eb70
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f7ac4
return "MxBackgroundAudioManager";
}
// FUNCTION: LEGO1 0x1007eb80
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(p_name);
}
void StartAction(MxParam& p_param);
void StopAction(MxParam& p_param);
MxResult PlayMusic(MxDSAction& p_action, undefined4 p_unk0x140, undefined4 p_unk0x13c);
void FUN_1007ee70();
void FUN_1007ef40();
void FadeInOrFadeOut();
__declspec(dllexport) void Enable(MxBool p_enable);
virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS);
void Stop();
void LowerVolume();
void RaiseVolume();
private:
void Init();
MxResult OpenMusic(MxAtomId& p_script);
void DestroyMusic();
MxBool m_musicEnabled; // 0x8
MxDSAction m_action1; // 0xc
MxAudioPresenter* m_unk0xa0;
MxDSAction m_action2; // 0xa4
MxAudioPresenter* m_unk0x138;
MxS32 m_unk0x13c;
MxS32 m_unk0x140;
MxS32 m_targetVolume;
MxS16 m_unk0x148;
MxAtomId m_script;
};
#endif // MXBACKGROUNDAUDIOMANAGER_H