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66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#ifndef LEGOUTIL_H
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#define LEGOUTIL_H
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#include "extra.h"
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#include "legoentity.h"
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#include "mxatomid.h"
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#include "mxtypes.h"
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#include <windows.h>
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template <class T>
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inline T Abs(T p_t)
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{
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return p_t < 0 ? -p_t : p_t;
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}
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template <class T>
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inline T Min(T p_t1, T p_t2)
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{
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return p_t1 < p_t2 ? p_t1 : p_t2;
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}
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template <class T>
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inline T Max(T p_t1, T p_t2)
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{
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return p_t1 > p_t2 ? p_t1 : p_t2;
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}
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template <class T>
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inline void GetScalar(MxU8** p_source, T& p_dest)
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{
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p_dest = *(T*) *p_source;
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*p_source += sizeof(T);
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}
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template <class T>
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inline T GetScalar(T** p_source)
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{
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T val = **p_source;
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*p_source += 1;
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return val;
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}
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template <class T>
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inline void GetDouble(MxU8** p_source, T& p_dest)
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{
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p_dest = *(double*) *p_source;
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*p_source += sizeof(double);
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}
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template <class T>
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inline void GetString(MxU8** p_source, char** p_dest, T* p_obj, void (T::*p_setter)(const char*))
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{
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(p_obj->*p_setter)((char*) *p_source);
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*p_source += strlen(*p_dest) + 1;
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}
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ExtraActionType MatchActionString(const char*);
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void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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#endif // LEGOUTIL_H
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