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50fe5f9c83
* LegoSoundManager * Fix virtual function declarations/locations --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
32 lines
754 B
C++
32 lines
754 B
C++
#ifndef MXSOUNDMANAGER_H
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#define MXSOUNDMANAGER_H
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#include "decomp.h"
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#include "mxaudiomanager.h"
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#include <dsound.h>
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// VTABLE 0x100dc128
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// SIZE 0x3c
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class MxSoundManager : public MxAudioManager
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{
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public:
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MxSoundManager();
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virtual ~MxSoundManager() override; // vtable+0x0
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virtual void Destroy() override; // vtable+18
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virtual void SetVolume(MxS32 p_volume) override; // vtable+2c
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virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); //vtable+0x30
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virtual void vtable0x34(); // vtable+0x34
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virtual void vtable0x38(); // vtable+0x38
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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undefined4 m_unk30;
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
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undefined m_unk35[4];
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};
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#endif // MXSOUNDMANAGER_H
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