isle/LEGO1/lego/legoomni/include/legocameracontroller.h
Misha 58085df6b0
Implement most of LegoCameraController (#419)
* Implement LegoCameraController subclasses

* Update legopovcontroller.cpp

* fixes

* Update legocameracontroller.cpp

* fix naming conventions

* Update legopointofviewcontroller.h

* Update legopointofviewcontroller.h

* Fixes

* Match LegoPointOfViewController::Create

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-09 10:43:21 +01:00

50 lines
1.6 KiB
C++

#ifndef LEGOCAMERACONTROLLER_H
#define LEGOCAMERACONTROLLER_H
#include "legopointofviewcontroller.h"
#include "mxcore.h"
#include "mxpoint32.h"
#include "realtime/matrix.h"
#include "realtime/vector.h"
// VTABLE: LEGO1 0x100d57b0
// SIZE 0xc8
class LegoCameraController : public LegoPointOfViewController {
public:
LegoCameraController();
virtual ~LegoCameraController() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+04
// FUNCTION: LEGO1 0x10011ec0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0850
return "LegoCameraController";
}
// FUNCTION: LEGO1 0x10011ed0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
virtual void OnLButtonDown(MxPoint32 p_point) override; // vtable+0x30
virtual void OnLButtonUp(MxPoint32 p_point) override; // vtable+0x34
virtual void OnRButtonDown(MxPoint32 p_point) override; // vtable+0x38
virtual void OnRButtonUp(MxPoint32 p_point) override; // vtable+0x3c
virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point) override; // vtable+0x40
virtual MxResult Create(); // vtable+0x44
void SetWorldTransform(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
void FUN_100123e0(Matrix4Data& p_transform, MxU32);
Vector3Data& FUN_10012740();
Vector3Data& FUN_100127f0();
Vector3Data& FUN_100128a0();
private:
Matrix4Data m_matrix1; // 0x38
Matrix4Data m_matrix2; // 0x80
};
#endif // LEGOCAMERACONTROLLER_H