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118 lines
4.1 KiB
C++
118 lines
4.1 KiB
C++
#ifndef LEGOOMNI_H
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#define LEGOOMNI_H
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#include "compat.h"
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#include "legoentity.h"
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#include "legoinputmanager.h"
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#include "legogamestate.h"
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#include "legonavcontroller.h"
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#include "legopathboundary.h"
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#include "legoroi.h"
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#include "legovideomanager.h"
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#include "mxatomid.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxdsaction.h"
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#include "mxdsfile.h"
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#include "mxdsobject.h"
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#include "mxomni.h"
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#include "mxtransitionmanager.h"
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#include "isle.h"
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#include "legobuildingmanager.h"
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#include "legoplantmanager.h"
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class LegoSoundManager;
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// VTABLE 0x100d8638
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// SIZE: 0x140
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class LegoOmni : public MxOmni
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{
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public:
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__declspec(dllexport) void CreateBackgroundAudio();
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__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, MxLong p2);
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__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary **,int &);
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__declspec(dllexport) static void CreateInstance();
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__declspec(dllexport) static LegoOmni *GetInstance();
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LegoOmni();
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virtual ~LegoOmni(); // vtable+00
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virtual MxLong Notify(MxParam &p) override; // vtable+04
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// OFFSET: LEGO1 0x10058aa0
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inline virtual const char *ClassName() const override // vtable+0c
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{
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// 0x100f671c
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return "LegoOmni";
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}
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// OFFSET: LEGO1 0x10058ab0
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inline virtual MxBool IsA(const char *name) const override // vtable+10
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{
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return !strcmp(name, LegoOmni::ClassName()) || MxOmni::IsA(name);
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}
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virtual void Init() override; // vtable+14
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virtual MxResult Create(COMPAT_CONST MxOmniCreateParam &p) override; // vtable+18
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virtual void Destroy() override; // vtable+1c
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virtual void vtable0x20() override;
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virtual void DeleteObject(MxDSAction &ds) override;
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virtual MxBool DoesEntityExist(MxDSAction &ds) override;
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virtual void vtable0x2c() override;
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virtual int vtable0x30(char*, int, MxCore*) override;
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virtual void NotifyCurrentEntity() override;
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virtual void StartTimer() override;
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virtual void vtable0x3c() override;
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virtual MxBool vtable40();
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LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; }
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LegoSoundManager *GetSoundManager() { return (LegoSoundManager *)m_soundManager;}
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MxBackgroundAudioManager *GetBackgroundAudioManager() { return m_bkgAudioManager; }
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LegoInputManager *GetInputManager() { return m_inputMgr; }
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Isle *GetIsle() { return m_isle; }
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LegoBuildingManager *GetLegoBuildingManager() { return m_buildingManager; }
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LegoPlantManager *GetLegoPlantManager() { return m_plantManager; }
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LegoGameState *GetGameState() { return m_gameState; }
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LegoNavController *GetNavController() { return m_navController; }
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MxTransitionManager *GetTransitionManager() { return m_transitionManager; }
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private:
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int m_unk68;
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int m_unk6c;
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LegoInputManager *m_inputMgr; // 0x70
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char m_unk74[0x10];
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LegoNavController *m_navController; // 0x84
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Isle* m_isle; // 0x88
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char m_unk8c[0x4];
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LegoPlantManager* m_plantManager; // 0x90
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char m_unk94[0x4];
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LegoBuildingManager* m_buildingManager; // 0x98
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LegoGameState *m_gameState; // 0x9c
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MxDSAction m_action;
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MxBackgroundAudioManager *m_bkgAudioManager; // 0x134
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MxTransitionManager *m_transitionManager; // 0x138
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int m_unk13c;
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};
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__declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager();
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__declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,MxS16);
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__declspec(dllexport) LegoGameState * GameState();
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__declspec(dllexport) const char * GetNoCD_SourceName();
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__declspec(dllexport) LegoInputManager * InputManager();
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__declspec(dllexport) LegoOmni * Lego();
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__declspec(dllexport) void MakeSourceName(char *, const char *);
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__declspec(dllexport) LegoEntity * PickEntity(MxLong,MxLong);
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__declspec(dllexport) LegoROI * PickROI(MxLong,MxLong);
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__declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int));
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__declspec(dllexport) LegoSoundManager * SoundManager();
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__declspec(dllexport) MxLong Start(MxDSAction *);
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__declspec(dllexport) MxTransitionManager * TransitionManager();
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__declspec(dllexport) LegoVideoManager * VideoManager();
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__declspec(dllexport) MxLong Start(MxDSAction *a);
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LegoBuildingManager* BuildingManager();
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Isle* GetIsle();
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LegoPlantManager* PlantManager();
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MxBool KeyValueStringParse(char *, char *, char *);
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#endif // LEGOOMNI_H
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