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96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
#include "mxtransitionmanager.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
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// OFFSET: LEGO1 0x1004b8d0
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MxTransitionManager::MxTransitionManager()
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{
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m_animationTimer = 0;
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m_transitionType = NOT_TRANSITIONING;
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m_ddSurface = NULL;
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m_unk08 = 0;
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m_unk1c = 0;
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m_unk20.bit0 = FALSE;
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m_unk28.bit0 = FALSE;
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m_unk24 = 0;
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}
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// OFFSET: LEGO1 0x1004ba00
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MxTransitionManager::~MxTransitionManager()
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{
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free(m_unk1c);
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if (m_unk08 != NULL) {
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delete m_unk08->m_unk1c;
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delete m_unk08;
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}
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TickleManager()->UnregisterClient(this);
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}
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// OFFSET: LEGO1 0x1004bac0 STUB
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MxResult MxTransitionManager::Tickle()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1004c470 STUB
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void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *videoPresenter)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1004baa0
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MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
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{
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LegoVideoManager *videoManager = VideoManager();
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this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1004bb70
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MxResult MxTransitionManager::StartTransition(TransitionType p_animationType, MxS32 p_speed,
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MxBool p_unk, MxBool p_playMusicInAnim)
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{
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if (this->m_transitionType == NOT_TRANSITIONING) {
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if (!p_playMusicInAnim) {
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MxBackgroundAudioManager *backgroundAudioManager = BackgroundAudioManager();
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backgroundAudioManager->Stop();
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}
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this->m_transitionType = p_animationType;
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m_unk20.bit0 = p_unk;
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if (m_unk20.bit0 && m_unk08 != NULL) {
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m_unk08->vtable54(1);
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MxTransitionManagerUnknownSubclass2 *iVar2 = m_unk08->m_unk1c;
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iVar2->m_unk3c = 10000;
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iVar2->m_unk30 |= 0x200;
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}
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MxU32 time = timeGetTime();
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this->m_systemTime = time;
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this->m_animationSpeed = p_speed;
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MxTickleManager *tickleManager = TickleManager();
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tickleManager->RegisterClient(this, p_speed);
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LegoInputManager *inputManager = InputManager();
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inputManager->m_unk88 = TRUE;
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inputManager->m_unk336 = FALSE;
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LegoVideoManager *videoManager = VideoManager();
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videoManager->SetUnkE4(FALSE);
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SetAppCursor(1);
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return SUCCESS;
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}
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return FAILURE;
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}
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