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isle/LEGO1/lego/legoomni/include/legoplantmanager.h
Christian Semmler 1aff40dd94
Implement/match several functions in Act3, refactor ()
* Implement/match several functions in Act3, refactor

* Fix naming

* Rename

* Add comment

* Add annotation

* Add BETA assert
2024-12-08 18:00:57 +01:00

79 lines
2.1 KiB
C++

#ifndef LEGOPLANTMANAGER_H
#define LEGOPLANTMANAGER_H
#include "decomp.h"
#include "mxcore.h"
class LegoEntity;
class LegoPathBoundary;
struct LegoPlantInfo;
class LegoROI;
class LegoStorage;
class LegoWorld;
// VTABLE: LEGO1 0x100d6758
// SIZE 0x2c
class LegoPlantManager : public MxCore {
public:
// SIZE 0x0c
struct AnimEntry {
LegoEntity* m_entity; // 0x00
LegoROI* m_roi; // 0x04
MxLong m_time; // 0x08
};
LegoPlantManager();
~LegoPlantManager() override; // vtable+0x00
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x10026290
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f318c
return "LegoPlantManager";
}
void Init();
void LoadWorldInfo(MxS32 p_worldId);
void Reset(MxS32 p_worldId);
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
MxBool SwitchColor(LegoEntity* p_entity);
MxBool SwitchVariant(LegoEntity* p_entity);
MxBool SwitchSound(LegoEntity* p_entity);
MxBool SwitchMove(LegoEntity* p_entity);
MxBool SwitchMood(LegoEntity* p_entity);
MxU32 GetAnimationId(LegoEntity* p_entity);
MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
MxBool FUN_10026c50(LegoEntity* p_entity);
void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length);
void FUN_10027120();
void FUN_10027200();
static void SetCustomizeAnimFile(const char* p_value);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
// SYNTHETIC: LEGO1 0x100262a0
// LegoPlantManager::`scalar deleting destructor'
private:
LegoEntity* CreatePlant(MxS32 p_index, LegoWorld* p_world, MxS32 p_worldId);
void RemovePlant(MxS32 p_index, MxS32 p_worldId);
void FUN_10026860(MxS32 p_index);
LegoPlantInfo* GetInfo(LegoEntity* p_entity);
MxBool FUN_10026c80(MxS32 p_index);
void FUN_100271b0(LegoEntity* p_entity, MxS32 p_adjust);
static char* g_customizeAnimFile;
static MxS32 g_maxMove[4];
static MxU32 g_maxSound;
MxS32 m_worldId; // 0x08
undefined m_unk0x0c; // 0x0c
AnimEntry* m_entries[5]; // 0x10
MxS8 m_numEntries; // 0x24
LegoWorld* m_world; // 0x28
};
#endif // LEGOPLANTMANAGER_H