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* MxDirectDraw functions and structures * fix indents, and globals * fix build, add mxdirectdraw build configuration * add new files to cmake * MxDirectDraw: Add code from my PR #19 on main repo Merging in the missing functions from my pull request for MxDirectDraw on the main repo. Credit to @foxtacles for the GetPrimaryBitDepth function. All match 100% on reccmp except ErrorToString, but the problem there is with the jump table at the end. Co-authored-by: Christian Semmler <mail@csemmler.com> * improve match * improve accuracy * improve accuracy * move _countof, impove up to 96.90% * Update LEGO1/mxdirectdraw.h Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> * Update LEGO1/mxdirectdraw.cpp Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> * Update LEGO1/mxdirectdraw.cpp Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> * Update LEGO1/mxdirectdraw.cpp Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com> * Update LEGO1/mxdirectdraw.cpp * Update LEGO1/mxdirectdraw.cpp --------- Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com> Co-authored-by: disinvite <disinvite@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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8 lines
59 B
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Debug/
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Release/
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*.ncb
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/.vs
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ISLE.EXE
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LEGO1.DLL
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build/
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*.swp
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