isle/LEGO1/lego/legoomni/include/buildingentity.h
Misha a6cf0b5856
implement BuildingEntity functions (#617)
* implement BuildingEntity functions

* fix build

* Update infocenterentity.h
2024-03-02 17:11:03 -05:00

34 lines
865 B
C++

#ifndef BUILDINGENTITY_H
#define BUILDINGENTITY_H
#include "legoentity.h"
// VTABLE: LEGO1 0x100d5c88
// SIZE <= 0x68, hard to tell because it's always constructed as a derivative
class BuildingEntity : public LegoEntity {
public:
BuildingEntity();
~BuildingEntity() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10014f20
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f07e8
return "BuildingEntity";
}
// FUNCTION: LEGO1 0x10014f30
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BuildingEntity::ClassName()) || LegoEntity::IsA(p_name);
}
virtual MxLong VTable0x50(MxParam& p_param) = 0;
// SYNTHETIC: LEGO1 0x10015010
// BuildingEntity::`scalar deleting destructor'
};
#endif // BUILDINGENTITY_H