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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
36 lines
908 B
C++
36 lines
908 B
C++
#ifndef SCORESTATE_H
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#define SCORESTATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d53f8
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// SIZE 0x0c
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class ScoreState : public LegoState {
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public:
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// FUNCTION: LEGO1 0x1000de40
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0084
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return "ScoreState";
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}
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// FUNCTION: LEGO1 0x1000de50
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool IsSerializable() override; // vtable+0x14
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MxBool SetFlag() override; // vtable+0x18
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inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
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inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
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// SYNTHETIC: LEGO1 0x1000df00
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// ScoreState::`scalar deleting destructor'
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private:
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MxBool m_playCubeTutorial; // 0x08
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};
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#endif // SCORESTATE_H
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