isle/LEGO1/radio.cpp
2023-12-15 00:24:21 +01:00

36 lines
674 B
C++

#include "radio.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "mxnotificationmanager.h"
DECOMP_SIZE_ASSERT(Radio, 0x10);
// FUNCTION: LEGO1 0x1002c850
Radio::Radio()
{
NotificationManager()->Register(this);
ControlManager()->Register(this);
m_unk0xc = TRUE;
CreateRadioState();
}
// STUB: LEGO1 0x1002c990
Radio::~Radio()
{
// TODO
}
// FUNCTION: LEGO1 0x1002cde0
void Radio::CreateRadioState()
{
LegoGameState* gameState = GameState();
RadioState* state = (RadioState*) gameState->GetState("RadioState");
if (state == NULL) {
state = (RadioState*) gameState->CreateState("RadioState");
}
m_state = state;
}