isle/LEGO1/mxregioncursor.cpp
Christian Semmler d82d062e92
Implement/match MxRegionCursor class (#385)
* Implement/match MxRegionCursor class

* Rename function
2023-12-29 05:37:21 +01:00

284 lines
6.2 KiB
C++

#include "mxregioncursor.h"
DECOMP_SIZE_ASSERT(MxRegionCursor, 0x18);
// FUNCTION: LEGO1 0x100c3f70
MxRegionCursor::MxRegionCursor(MxRegion* p_region)
{
m_region = p_region;
m_rect = NULL;
m_topBottomCursor = new MxRegionTopBottomListCursor(m_region->m_list);
m_leftRightCursor = NULL;
}
// FUNCTION: LEGO1 0x100c40b0
MxRegionCursor::~MxRegionCursor()
{
if (m_rect)
delete m_rect;
if (m_topBottomCursor)
delete m_topBottomCursor;
if (m_leftRightCursor)
delete m_leftRightCursor;
}
// FUNCTION: LEGO1 0x100c4140
MxRect32* MxRegionCursor::VTable0x18()
{
m_topBottomCursor->Head();
MxRegionTopBottom* topBottom;
if (m_topBottomCursor->Current(topBottom)) {
FUN_100c46c0(*topBottom->m_leftRightList);
MxRegionLeftRight* leftRight;
m_leftRightCursor->First(leftRight);
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
}
else
Reset();
return m_rect;
}
// FUNCTION: LEGO1 0x100c41d0
MxRect32* MxRegionCursor::VTable0x20()
{
m_topBottomCursor->Tail();
MxRegionTopBottom* topBottom;
if (m_topBottomCursor->Current(topBottom)) {
FUN_100c46c0(*topBottom->m_leftRightList);
MxRegionLeftRight* leftRight;
m_leftRightCursor->Last(leftRight);
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
}
else
Reset();
return m_rect;
}
// FUNCTION: LEGO1 0x100c4260
MxRect32* MxRegionCursor::VTable0x28()
{
MxRegionLeftRight* leftRight;
MxRegionTopBottom* topBottom;
if (m_leftRightCursor && m_leftRightCursor->Next(leftRight)) {
m_topBottomCursor->Current(topBottom);
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
return m_rect;
}
if (m_topBottomCursor->Next(topBottom)) {
FUN_100c46c0(*topBottom->m_leftRightList);
m_leftRightCursor->First(leftRight);
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
return m_rect;
}
Reset();
return m_rect;
}
// FUNCTION: LEGO1 0x100c4360
MxRect32* MxRegionCursor::VTable0x30()
{
MxRegionLeftRight* leftRight;
MxRegionTopBottom* topBottom;
if (m_leftRightCursor && m_leftRightCursor->Prev(leftRight)) {
m_topBottomCursor->Current(topBottom);
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
return m_rect;
}
if (m_topBottomCursor->Prev(topBottom)) {
FUN_100c46c0(*topBottom->m_leftRightList);
m_leftRightCursor->Last(leftRight);
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
return m_rect;
}
Reset();
return m_rect;
}
// FUNCTION: LEGO1 0x100c4460
MxRect32* MxRegionCursor::VTable0x14(MxRect32& p_rect)
{
m_topBottomCursor->Reset();
FUN_100c4a20(p_rect);
return m_rect;
}
// FUNCTION: LEGO1 0x100c4480
MxRect32* MxRegionCursor::VTable0x1c(MxRect32& p_rect)
{
m_topBottomCursor->Reset();
FUN_100c4b50(p_rect);
return m_rect;
}
// FUNCTION: LEGO1 0x100c44a0
MxRect32* MxRegionCursor::VTable0x24(MxRect32& p_rect)
{
MxRegionLeftRight* leftRight;
if (m_leftRightCursor && m_leftRightCursor->Next(leftRight)) {
MxRegionTopBottom* topBottom;
m_topBottomCursor->Current(topBottom);
if (topBottom->IntersectsWith(p_rect) && leftRight->IntersectsWith(p_rect)) {
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
m_rect->Intersect(p_rect);
}
else
FUN_100c4a20(p_rect);
}
else
FUN_100c4a20(p_rect);
return m_rect;
}
// FUNCTION: LEGO1 0x100c4590
MxRect32* MxRegionCursor::VTable0x2c(MxRect32& p_rect)
{
MxRegionLeftRight* leftRight;
if (m_leftRightCursor && m_leftRightCursor->Prev(leftRight)) {
MxRegionTopBottom* topBottom;
m_topBottomCursor->Current(topBottom);
if (topBottom->IntersectsWith(p_rect) && leftRight->IntersectsWith(p_rect)) {
UpdateRect(leftRight->GetLeft(), topBottom->GetTop(), leftRight->GetRight(), topBottom->GetBottom());
m_rect->Intersect(p_rect);
}
else
FUN_100c4b50(p_rect);
}
else
FUN_100c4b50(p_rect);
return m_rect;
}
// FUNCTION: LEGO1 0x100c4680
void MxRegionCursor::Reset()
{
if (m_rect) {
delete m_rect;
m_rect = NULL;
}
m_topBottomCursor->Reset();
if (m_leftRightCursor) {
delete m_leftRightCursor;
m_leftRightCursor = NULL;
}
}
// FUNCTION: LEGO1 0x100c46c0
void MxRegionCursor::FUN_100c46c0(MxRegionLeftRightList& p_leftRightList)
{
if (m_leftRightCursor)
delete m_leftRightCursor;
m_leftRightCursor = new MxRegionLeftRightListCursor(&p_leftRightList);
}
// FUNCTION: LEGO1 0x100c4980
void MxRegionCursor::UpdateRect(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
{
if (!m_rect)
m_rect = new MxRect32;
m_rect->SetLeft(p_left);
m_rect->SetTop(p_top);
m_rect->SetRight(p_right);
m_rect->SetBottom(p_bottom);
}
// FUNCTION: LEGO1 0x100c4a20
void MxRegionCursor::FUN_100c4a20(MxRect32& p_rect)
{
MxRegionTopBottom* topBottom;
while (m_topBottomCursor->Next(topBottom)) {
if (p_rect.GetBottom() <= topBottom->GetTop()) {
Reset();
return;
}
if (p_rect.GetTop() < topBottom->GetBottom()) {
FUN_100c46c0(*topBottom->m_leftRightList);
MxRegionLeftRight* leftRight;
while (m_leftRightCursor->Next(leftRight)) {
if (p_rect.GetRight() <= leftRight->GetLeft())
break;
if (p_rect.GetLeft() < leftRight->GetRight()) {
UpdateRect(
leftRight->GetLeft(),
topBottom->GetTop(),
leftRight->GetRight(),
topBottom->GetBottom()
);
m_rect->Intersect(p_rect);
return;
}
}
}
}
Reset();
}
// FUNCTION: LEGO1 0x100c4b50
void MxRegionCursor::FUN_100c4b50(MxRect32& p_rect)
{
MxRegionTopBottom* topBottom;
while (m_topBottomCursor->Prev(topBottom)) {
if (topBottom->GetBottom() <= p_rect.GetTop()) {
Reset();
return;
}
if (topBottom->GetTop() < p_rect.GetBottom()) {
FUN_100c46c0(*topBottom->m_leftRightList);
MxRegionLeftRight* leftRight;
while (m_leftRightCursor->Prev(leftRight)) {
if (leftRight->GetRight() <= p_rect.GetLeft())
break;
if (leftRight->GetLeft() < p_rect.GetRight()) {
UpdateRect(
leftRight->GetLeft(),
topBottom->GetTop(),
leftRight->GetRight(),
topBottom->GetBottom()
);
m_rect->Intersect(p_rect);
return;
}
}
}
}
Reset();
}