isle/LEGO1/lego/sources/misc/legostorage.h
Nathan M Gilbert 4d84157888
Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState

* WIP

* WIP

* Match LegoGameState::Save

* Spacing

* Match LegoGameState::DeleteState()

* More match

* Match

* Move vars

* Other fixes

* Rename

* Fix error

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-27 21:04:17 +01:00

159 lines
3.7 KiB
C++

#ifndef __LEGOSTORAGE_H
#define __LEGOSTORAGE_H
#include "legotypes.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxstring.h"
#include <stdio.h>
// VTABLE: LEGO1 0x100d7d80
// SIZE 0x08
class LegoStorage {
public:
enum OpenFlags {
c_read = 1,
c_write = 2,
c_text = 4
};
LegoStorage() : m_mode(0) {}
// FUNCTION: LEGO1 0x10045ad0
virtual ~LegoStorage() {}
virtual LegoResult Read(void* p_buffer, LegoU32 p_size) = 0; // vtable+0x04
virtual LegoResult Write(const void* p_buffer, LegoU32 p_size) = 0; // vtable+0x08
virtual LegoResult GetPosition(LegoU32& p_position) = 0; // vtable+0x0c
virtual LegoResult SetPosition(LegoU32 p_position) = 0; // vtable+0x10
// FUNCTION: LEGO1 0x10045ae0
virtual LegoBool IsWriteMode() { return m_mode == c_write; } // vtable+0x14
// FUNCTION: LEGO1 0x10045af0
virtual LegoBool IsReadMode() { return m_mode == c_read; } // vtable+0x18
// SYNTHETIC: LEGO1 0x10045b00
// LegoStorage::`scalar deleting destructor'
protected:
LegoU8 m_mode; // 0x04
};
template <class T>
inline void Read(LegoStorage* p_storage, T* p_variable, LegoU32 p_size = sizeof(T))
{
p_storage->Read(p_variable, p_size);
}
template <class T>
inline void Write(LegoStorage* p_storage, T p_variable)
{
p_storage->Write(&p_variable, sizeof(p_variable));
}
// VTABLE: LEGO1 0x100db710
// SIZE 0x10
class LegoMemory : public LegoStorage {
public:
LegoMemory(void* p_buffer);
LegoResult Read(void* p_buffer, LegoU32 p_size) override; // vtable+0x04
LegoResult Write(const void* p_buffer, LegoU32 p_size) override; // vtable+0x08
// FUNCTION: LEGO1 0x100994a0
LegoResult GetPosition(LegoU32& p_position) override // vtable+0x0c
{
p_position = m_position;
return SUCCESS;
}
// FUNCTION: LEGO1 0x100994b0
LegoResult SetPosition(LegoU32 p_position) override // vtable+0x10
{
m_position = p_position;
return SUCCESS;
}
// SYNTHETIC: LEGO1 0x10045a80
// LegoMemory::~LegoMemory
// SYNTHETIC: LEGO1 0x100990f0
// LegoMemory::`scalar deleting destructor'
protected:
LegoU8* m_buffer; // 0x04
LegoU32 m_position; // 0x08
};
// VTABLE: LEGO1 0x100db730
// SIZE 0x0c
class LegoFile : public LegoStorage {
public:
LegoFile();
~LegoFile() override;
LegoResult Read(void* p_buffer, LegoU32 p_size) override; // vtable+0x04
LegoResult Write(const void* p_buffer, LegoU32 p_size) override; // vtable+0x08
LegoResult GetPosition(LegoU32& p_position) override; // vtable+0x0c
LegoResult SetPosition(LegoU32 p_position) override; // vtable+0x10
LegoResult Open(const char* p_name, LegoU32 p_mode);
// FUNCTION: LEGO1 0x100343d0
LegoStorage* WriteVector3(Mx3DPointFloat p_vec3)
{
float data = p_vec3[0];
Write(&data, sizeof(float));
data = p_vec3[1];
Write(&data, sizeof(float));
data = p_vec3[2];
Write(&data, sizeof(float));
return this;
}
// FUNCTION: LEGO1 0x10034430
LegoStorage* ReadVector3(Mx3DPointFloat& p_vec3)
{
Read(&p_vec3[0], sizeof(float));
Read(&p_vec3[1], sizeof(float));
Read(&p_vec3[2], sizeof(float));
return this;
}
// FUNCTION: LEGO1 0x10034470
LegoStorage* ReadString(MxString& p_str)
{
MxS16 len;
Read(&len, sizeof(MxS16));
char* text = new char[len + 1];
Read(text, len);
text[len] = '\0';
p_str = text;
delete[] text;
return this;
}
// FUNCTION: LEGO1 0x10006030
LegoStorage* FUN_10006030(MxString p_str)
{
const char* data = p_str.GetData();
LegoU32 fullLength = strlen(data);
LegoU16 limitedLength = fullLength;
Write(&limitedLength, sizeof(limitedLength));
Write((char*) data, (LegoS16) fullLength);
return this;
}
// SYNTHETIC: LEGO1 0x10099230
// LegoFile::`scalar deleting destructor'
protected:
FILE* m_file; // 0x08
};
#endif // __LEGOSTORAGE_H