mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-30 03:26:12 -05:00
1fa2fd9737
* pizza: fix type m_unk90 * Initial implementation of a lot of IslePathActor's All IslePathActor's seem to have (for the most part), the same few variables in common, probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional fields surrounding it. * Add missing ClassName(s) and IsA(s) * Add decomp size asserts * Fix size assertions * Make legopathactor fields protected for now, fix a type in Pizza * Fix TowTrack structure --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
39 lines
812 B
C++
39 lines
812 B
C++
#ifndef LEGOPATHACTOR_H
|
|
#define LEGOPATHACTOR_H
|
|
|
|
#include "legoactor.h"
|
|
#include "mxtypes.h"
|
|
|
|
// VTABLE 0x100d6e28
|
|
// SIZE 0x154 (from inlined construction at 0x1000a346)
|
|
class LegoPathActor : public LegoActor
|
|
{
|
|
public:
|
|
LegoPathActor();
|
|
|
|
virtual ~LegoPathActor() override;
|
|
|
|
// OFFSET: LEGO1 0x1000c430
|
|
inline const char *ClassName() const override // vtable+0xc
|
|
{
|
|
// 0x100f0114
|
|
return "LegoPathActor";
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x1000c440
|
|
inline MxBool IsA(const char *name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name);
|
|
}
|
|
protected:
|
|
// TODO: the types
|
|
undefined unk78[0xc4];
|
|
MxFloat m_unk13c;
|
|
MxS32 m_unk140;
|
|
MxS32 m_unk144;
|
|
undefined m_unk148;
|
|
MxS32 m_unk14c;
|
|
MxFloat m_unk150;
|
|
};
|
|
|
|
#endif // LEGOPATHACTOR_H
|