isle/LEGO1/realtime
Anonymous Maarten 9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fed.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00
..
lodlist.h Implement ViewROI and base classes (#287) 2023-11-19 15:38:07 +01:00
matrix.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
matrix.h cmake+ci: run clang-tidy (#512) 2024-02-01 21:42:10 +01:00
orientableroi.cpp cmake+ci: run clang-tidy (#512) 2024-02-01 21:42:10 +01:00
orientableroi.h cmake+ci: run clang-tidy (#512) 2024-02-01 21:42:10 +01:00
realtime.cpp Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
realtime.h Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
realtimeview.cpp Reccmp: Use symbol names in asm output (#433) 2024-01-14 22:28:46 +01:00
realtimeview.h Spinoff some sources to static libraries (#484) 2024-01-24 21:16:29 -05:00
roi.h Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
vector.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
vector.h cmake+ci: run clang-tidy (#512) 2024-02-01 21:42:10 +01:00