mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 23:57:54 -05:00
67c9736953
* Implement/match LegoAnimPresenter::FUN_1006afc0 * empty
33 lines
998 B
C++
33 lines
998 B
C++
#ifndef MXMATRIX_H
|
|
#define MXMATRIX_H
|
|
|
|
#include "realtime/matrix.h"
|
|
|
|
// VTABLE: LEGO1 0x100d4300
|
|
// SIZE 0x48
|
|
class MxMatrix : public Matrix4 {
|
|
public:
|
|
// FUNCTION: LEGO1 0x1006b120
|
|
inline MxMatrix() : Matrix4(m_elements) {}
|
|
|
|
// FUNCTION: LEGO1 0x10032770
|
|
inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
|
|
|
inline MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
|
|
|
float* operator[](int idx) { return m_data[idx]; }
|
|
const float* operator[](int idx) const { return m_data[idx]; }
|
|
|
|
// FUNCTION: LEGO1 0x10002850
|
|
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
|
|
|
|
// No idea why there's another equals. Maybe to some other type like the
|
|
// DirectX Retained Mode Matrix type which is also a float* alias?
|
|
// FUNCTION: LEGO1 0x10002860
|
|
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
|
|
|
|
private:
|
|
float m_elements[4][4]; // 0x08
|
|
};
|
|
|
|
#endif // MXMATRIX_H
|