isle/LEGO1/mxsoundmanager.h
Misha 50fe5f9c83
implement LegoSoundManager vtable (#231)
* LegoSoundManager

* Fix virtual function declarations/locations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-22 15:48:20 +02:00

32 lines
754 B
C++

#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxaudiomanager.h"
#include <dsound.h>
// VTABLE 0x100dc128
// SIZE 0x3c
class MxSoundManager : public MxAudioManager
{
public:
MxSoundManager();
virtual ~MxSoundManager() override; // vtable+0x0
virtual void Destroy() override; // vtable+18
virtual void SetVolume(MxS32 p_volume) override; // vtable+2c
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); //vtable+0x30
virtual void vtable0x34(); // vtable+0x34
virtual void vtable0x38(); // vtable+0x38
private:
void Init();
void Destroy(MxBool p_fromDestructor);
undefined4 m_unk30;
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk35[4];
};
#endif // MXSOUNDMANAGER_H