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50fe5f9c83
* LegoSoundManager * Fix virtual function declarations/locations --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
48 lines
827 B
C++
48 lines
827 B
C++
#include "legosoundmanager.h"
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#include "mxautolocker.h"
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// OFFSET: LEGO1 0x100298a0
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LegoSoundManager::LegoSoundManager()
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{
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Init();
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}
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// OFFSET: LEGO1 0x10029940
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LegoSoundManager::~LegoSoundManager()
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{
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Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x1002a390
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void LegoSoundManager::Destroy()
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{
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Destroy(FALSE);
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}
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// OFFSET: LEGO1 0x100299b0 STUB
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void LegoSoundManager::Destroy(MxBool p_fromDestructor)
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{
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}
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// OFFSET: LEGO1 0x100299f0 STUB
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MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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{
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return FAILURE;
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}
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// OFFSET: LEGO1 0x100299a0
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void LegoSoundManager::Init()
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{
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unk0x40 = 0;
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unk0x3c = 0;
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}
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// OFFSET: LEGO1 0x1002a3a0 STUB
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MxResult LegoSoundManager::Tickle()
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{
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MxMediaManager::Tickle();
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MxAutoLocker lock(&this->m_criticalSection);
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return 0; // TODO: call something in unk0x40
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}
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