isle/LEGO1/legosoundmanager.cpp
Misha 50fe5f9c83
implement LegoSoundManager vtable (#231)
* LegoSoundManager

* Fix virtual function declarations/locations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-22 15:48:20 +02:00

48 lines
827 B
C++

#include "legosoundmanager.h"
#include "mxautolocker.h"
// OFFSET: LEGO1 0x100298a0
LegoSoundManager::LegoSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x10029940
LegoSoundManager::~LegoSoundManager()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x1002a390
void LegoSoundManager::Destroy()
{
Destroy(FALSE);
}
// OFFSET: LEGO1 0x100299b0 STUB
void LegoSoundManager::Destroy(MxBool p_fromDestructor)
{
}
// OFFSET: LEGO1 0x100299f0 STUB
MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
{
return FAILURE;
}
// OFFSET: LEGO1 0x100299a0
void LegoSoundManager::Init()
{
unk0x40 = 0;
unk0x3c = 0;
}
// OFFSET: LEGO1 0x1002a3a0 STUB
MxResult LegoSoundManager::Tickle()
{
MxMediaManager::Tickle();
MxAutoLocker lock(&this->m_criticalSection);
return 0; // TODO: call something in unk0x40
}