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9e0b19856c
* Implement various infocenter methods * fix order * Update infocenter.cpp * Update infocenter.cpp * Update infocenter.cpp * Update mxcontrolpresenter.cpp * Rename stuff for consistency * Add StateStruct to InfocenterState * Resolve some TODO * Use MxRect32 * Improve match * Match Infocenter::UpdateFrameHot * Fix VTable0x64 * WIP Match * Match * Cleanup --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
127 lines
3.6 KiB
C++
127 lines
3.6 KiB
C++
#ifndef MXRECT32_H
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#define MXRECT32_H
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#include "mxpoint32.h"
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#include "mxsize32.h"
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// SIZE 0x10
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class MxRect32 {
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public:
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MxRect32() {}
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MxRect32(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom) { CopyFrom(p_left, p_top, p_right, p_bottom); }
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MxRect32(const MxPoint32& p_point, const MxSize32& p_size) { CopyFrom(p_point, p_size); }
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MxRect32(const MxRect32& p_a, const MxRect32& p_b)
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{
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m_left = Max(p_a.m_left, p_b.m_left);
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m_top = Max(p_a.m_top, p_b.m_top);
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m_right = Min(p_a.m_right, p_b.m_right);
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m_bottom = Min(p_a.m_bottom, p_b.m_bottom);
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}
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MxRect32(const MxRect32& p_rect) { CopyFrom(p_rect); }
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MxRect32& operator=(const MxRect32& p_rect)
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{
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CopyFrom(p_rect);
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return *this;
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}
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inline void Intersect(const MxRect32& p_rect)
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{
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m_left = Max(p_rect.m_left, m_left);
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m_top = Max(p_rect.m_top, m_top);
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m_right = Min(p_rect.m_right, m_right);
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m_bottom = Min(p_rect.m_bottom, m_bottom);
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}
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inline void SetPoint(const MxPoint32& p_point)
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{
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this->m_left = p_point.GetX();
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this->m_top = p_point.GetY();
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}
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inline void AddPoint(const MxPoint32& p_point)
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{
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this->m_left += p_point.GetX();
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this->m_top += p_point.GetY();
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this->m_right += p_point.GetX();
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this->m_bottom += p_point.GetY();
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}
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inline void SubtractPoint(const MxPoint32& p_point)
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{
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this->m_left -= p_point.GetX();
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this->m_top -= p_point.GetY();
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this->m_right -= p_point.GetX();
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this->m_bottom -= p_point.GetY();
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}
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inline void UpdateBounds(const MxRect32& p_rect)
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{
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m_left = Min(m_left, p_rect.m_left);
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m_top = Min(m_top, p_rect.m_top);
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m_right = Max(m_right, p_rect.m_right);
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m_bottom = Max(m_bottom, p_rect.m_bottom);
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}
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inline MxBool IsValid() const { return m_left < m_right && m_top < m_bottom; }
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inline MxBool IntersectsWith(const MxRect32& p_rect) const
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{
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return m_left < p_rect.m_right && p_rect.m_left < m_right && m_top < p_rect.m_bottom && p_rect.m_top < m_bottom;
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}
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inline MxS32 GetWidth() const { return (m_right - m_left) + 1; }
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inline MxS32 GetHeight() const { return (m_bottom - m_top) + 1; }
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inline MxPoint32 GetPoint() const { return MxPoint32(this->m_left, this->m_top); }
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inline MxSize32 GetSize() const { return MxSize32(this->m_right, this->m_bottom); }
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inline MxS32 GetLeft() const { return m_left; }
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inline MxS32 GetTop() const { return m_top; }
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inline MxS32 GetRight() const { return m_right; }
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inline MxS32 GetBottom() const { return m_bottom; }
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inline void SetLeft(MxS32 p_left) { m_left = p_left; }
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inline void SetTop(MxS32 p_top) { m_top = p_top; }
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inline void SetRight(MxS32 p_right) { m_right = p_right; }
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inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
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private:
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inline void CopyFrom(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
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{
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this->m_left = p_left;
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this->m_top = p_top;
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this->m_right = p_right;
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this->m_bottom = p_bottom;
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}
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inline void CopyFrom(const MxRect32& p_rect)
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{
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this->m_left = p_rect.m_left;
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this->m_top = p_rect.m_top;
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this->m_right = p_rect.m_right;
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this->m_bottom = p_rect.m_bottom;
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}
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// The address might also be the constructor that calls CopyFrom
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// FUNCTION: LEGO1 0x100b6fc0
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inline MxRect32* CopyFrom(const MxPoint32& p_point, const MxSize32& p_size)
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{
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this->m_left = p_point.GetX();
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this->m_top = p_point.GetY();
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this->m_right = p_size.GetWidth() + p_point.GetX() - 1;
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this->m_bottom = p_size.GetHeight() + p_point.GetY() - 1;
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return this;
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}
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inline static MxS32 Min(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_a : p_b; }
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inline static MxS32 Max(MxS32 p_a, MxS32 p_b) { return p_a <= p_b ? p_b : p_a; }
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MxS32 m_left; // 0x00
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MxS32 m_top; // 0x04
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MxS32 m_right; // 0x08
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MxS32 m_bottom; // 0x0c
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};
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#endif // MXRECT32_H
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