mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
9e686e2a87
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
239 lines
4.7 KiB
C++
239 lines
4.7 KiB
C++
#ifndef MXHASHTABLE_H
|
|
#define MXHASHTABLE_H
|
|
|
|
#include "mxcollection.h"
|
|
#include "mxcore.h"
|
|
#include "mxtypes.h"
|
|
|
|
#define HASH_TABLE_INIT_SIZE 128
|
|
|
|
template <class T>
|
|
class MxHashTableCursor;
|
|
|
|
template <class T>
|
|
class MxHashTableNode {
|
|
public:
|
|
MxHashTableNode<T>(T p_obj, MxU32 p_hash)
|
|
{
|
|
m_obj = p_obj;
|
|
m_hash = p_hash;
|
|
m_prev = NULL;
|
|
m_next = NULL;
|
|
}
|
|
|
|
// DECOMP: Should use getter and setter methods here per the style guide.
|
|
// However, LEGO1D (with no functions inlined) does not use them.
|
|
T m_obj;
|
|
MxU32 m_hash;
|
|
MxHashTableNode* m_prev;
|
|
MxHashTableNode* m_next;
|
|
};
|
|
|
|
template <class T>
|
|
class MxHashTable : protected MxCollection<T> {
|
|
public:
|
|
enum Option {
|
|
e_noExpand = 0,
|
|
e_expandAll,
|
|
e_expandMultiply,
|
|
};
|
|
|
|
MxHashTable()
|
|
{
|
|
m_numSlots = HASH_TABLE_INIT_SIZE;
|
|
m_slots = new MxHashTableNode<T>*[HASH_TABLE_INIT_SIZE];
|
|
memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
|
|
m_resizeOption = e_noExpand;
|
|
}
|
|
|
|
~MxHashTable() override;
|
|
|
|
void Resize();
|
|
void Add(T);
|
|
void DeleteAll();
|
|
|
|
virtual MxU32 Hash(T) { return 0; }
|
|
|
|
friend class MxHashTableCursor<T>;
|
|
|
|
protected:
|
|
void NodeInsert(MxHashTableNode<T>*);
|
|
|
|
MxHashTableNode<T>** m_slots; // 0x10
|
|
MxU32 m_numSlots; // 0x14
|
|
MxU32 m_autoResizeRatio; // 0x18
|
|
Option m_resizeOption; // 0x1c
|
|
// FIXME: or FIXME? This qword is used as an integer or double depending
|
|
// on the value of m_resizeOption. Hard to say whether this is how the devs
|
|
// did it, but a simple cast in either direction doesn't match.
|
|
union {
|
|
MxU32 m_increaseAmount; // 0x20
|
|
double m_increaseFactor; // 0x20
|
|
};
|
|
};
|
|
|
|
template <class T>
|
|
class MxHashTableCursor : public MxCore {
|
|
public:
|
|
MxHashTableCursor(MxHashTable<T>* p_table)
|
|
{
|
|
m_table = p_table;
|
|
m_match = NULL;
|
|
}
|
|
|
|
MxBool Find(T p_obj);
|
|
MxBool Current(T& p_obj);
|
|
void DeleteMatch();
|
|
|
|
private:
|
|
MxHashTable<T>* m_table;
|
|
MxHashTableNode<T>* m_match;
|
|
};
|
|
|
|
template <class T>
|
|
MxBool MxHashTableCursor<T>::Find(T p_obj)
|
|
{
|
|
MxU32 hash = m_table->Hash(p_obj);
|
|
MxS32 bucket = hash % m_table->m_numSlots;
|
|
|
|
MxHashTableNode<T>* t = m_table->m_slots[bucket];
|
|
|
|
while (t) {
|
|
if (t->m_hash == hash && !m_table->Compare(t->m_obj, p_obj)) {
|
|
m_match = t;
|
|
}
|
|
t = t->m_next;
|
|
}
|
|
|
|
return m_match != NULL;
|
|
}
|
|
|
|
template <class T>
|
|
MxBool MxHashTableCursor<T>::Current(T& p_obj)
|
|
{
|
|
if (m_match) {
|
|
p_obj = m_match->m_obj;
|
|
}
|
|
|
|
return m_match != NULL;
|
|
}
|
|
|
|
template <class T>
|
|
void MxHashTableCursor<T>::DeleteMatch()
|
|
{
|
|
// Cut the matching node out of the linked list
|
|
// by updating pointer references.
|
|
if (m_match == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (m_match->m_prev) {
|
|
m_match->m_prev->m_next = m_match->m_next;
|
|
}
|
|
else {
|
|
// No "prev" node, so move "next" to the head of the list.
|
|
MxS32 bucket = m_match->m_hash % m_table->m_numSlots;
|
|
m_table->m_slots[bucket] = m_match->m_next;
|
|
}
|
|
|
|
if (m_match->m_next) {
|
|
m_match->m_next->m_prev = m_match->m_prev;
|
|
}
|
|
|
|
m_table->m_customDestructor(m_match->m_obj);
|
|
delete m_match;
|
|
m_table->m_count--;
|
|
}
|
|
|
|
template <class T>
|
|
MxHashTable<T>::~MxHashTable()
|
|
{
|
|
DeleteAll();
|
|
}
|
|
|
|
template <class T>
|
|
void MxHashTable<T>::DeleteAll()
|
|
{
|
|
for (MxS32 i = 0; i < m_numSlots; i++) {
|
|
MxHashTableNode<T>* t = m_slots[i];
|
|
|
|
while (t) {
|
|
MxHashTableNode<T>* next = t->m_next;
|
|
this->m_customDestructor(t->m_obj);
|
|
delete t;
|
|
t = next;
|
|
}
|
|
}
|
|
|
|
this->m_count = 0;
|
|
memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
|
|
|
|
delete[] m_slots;
|
|
}
|
|
|
|
template <class T>
|
|
inline void MxHashTable<T>::Resize()
|
|
{
|
|
// Save a reference to the current table
|
|
// so we can walk nodes and re-insert
|
|
MxU32 oldSize = m_numSlots;
|
|
MxHashTableNode<T>** oldTable = m_slots;
|
|
|
|
switch (m_resizeOption) {
|
|
case e_expandAll:
|
|
m_numSlots += m_increaseAmount;
|
|
break;
|
|
case e_expandMultiply:
|
|
m_numSlots *= m_increaseFactor;
|
|
break;
|
|
}
|
|
|
|
MxHashTableNode<T>** newTable = new MxHashTableNode<T>*[m_numSlots];
|
|
m_slots = newTable;
|
|
memset(m_slots, 0, sizeof(MxHashTableNode<T>*) * m_numSlots);
|
|
this->m_count = 0;
|
|
|
|
for (MxS32 i = 0; i != oldSize; i++) {
|
|
MxHashTableNode<T>* t = oldTable[i];
|
|
|
|
while (t) {
|
|
MxHashTableNode<T>* next = t->m_next;
|
|
NodeInsert(t);
|
|
t = next;
|
|
}
|
|
}
|
|
|
|
delete[] oldTable;
|
|
}
|
|
|
|
template <class T>
|
|
inline void MxHashTable<T>::NodeInsert(MxHashTableNode<T>* p_node)
|
|
{
|
|
MxS32 bucket = p_node->m_hash % m_numSlots;
|
|
|
|
p_node->m_next = m_slots[bucket];
|
|
|
|
if (m_slots[bucket]) {
|
|
m_slots[bucket]->m_prev = p_node;
|
|
}
|
|
|
|
m_slots[bucket] = p_node;
|
|
this->m_count++;
|
|
}
|
|
|
|
template <class T>
|
|
inline void MxHashTable<T>::Add(T p_newobj)
|
|
{
|
|
if (m_resizeOption && ((this->m_count + 1) / m_numSlots) > m_autoResizeRatio) {
|
|
MxHashTable<T>::Resize();
|
|
}
|
|
|
|
MxU32 hash = Hash(p_newobj);
|
|
MxHashTableNode<T>* node = new MxHashTableNode<T>(p_newobj, hash);
|
|
|
|
MxHashTable<T>::NodeInsert(node);
|
|
}
|
|
|
|
#undef HASH_TABLE_INIT_SIZE
|
|
|
|
#endif // MXHASHTABLE_H
|